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Below is an archive of all Daily Challenges which have been available in BTD5 from January 1st, 2014 to June 30th, 2014. Only special conditions are mentioned with an exception – towers and which are not mentioned are not available. So, if not specified: Example formatting:

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  • Daily Challenge/Archive 5
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  • Below is an archive of all Daily Challenges which have been available in BTD5 from January 1st, 2014 to June 30th, 2014. Only special conditions are mentioned with an exception – towers and which are not mentioned are not available. So, if not specified: Example formatting:
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abstract
  • Below is an archive of all Daily Challenges which have been available in BTD5 from January 1st, 2014 to June 30th, 2014. Only special conditions are mentioned with an exception – towers and which are not mentioned are not available. So, if not specified: * File:Monkey Dollar.png50 as standard reward. * Easy is from wave 1 to 50, 200 lives * Medium is from wave 1 to 65, 150 lives * Hard is from wave 1 to 85, 100 lives * All Special Agents available for Monkey Money * No Special Agents given for free * Standard starting cash $650 ($50,000 in Deflation) (of course, double starting cash with Double Cash) * Full upgrades available for towers unless specified (below) (Example 1) Dart Monkey (2-3) – means that max. 2nd upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey. (Example 2) Dart Monkey (4-3) – means that max. 4th upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey tower type, but not both for the same tower, so maximum for a tower is 4-2 or 2-3 * You can buy as many of the towers available as you want, unless specified: Max. x Towers or Special Agents at a time means, that a sum of a number of Towers and a number of Special Agents in a particular mission can't be higher than x. No more than x of any Tower and Special Agent type means, that you can only put x of every Tower and Special Agent available in a particular mission. Example formatting: 1. * Jul 30, 2012 - "Name of challenge" (Track, Difficulty) - Dart Monkey (4-2), Super Monkey (3-4), Banana Farm (0-0), Road Spikes, Pineapple, given X free Beekeepers and X Bloonsday Devices, {{CustomRBE|A becomes B, B becomes C, M.O.A.B.s, B.F.B.s, and Z.O.M.G.s become E}}, starting cash, survive waves from X to Y, 40 lives, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward increased to {{Monkey Money}}60 1. * Jan 1, 2014 - "Cheaper It Becomes"(Mount Magma, Medium) - Dart Monkey (4-2), Sniper Monkey (2-1), Monkey Apprentice (3-2), Super Monkey (1-0), $1,750 starting cash, survive waves from 10 to 46, no more than 1 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 2. * Jan 2, 2014 - "Placement Plan" (Monkey Lane, Medium) - Glue Gunner (2-4), Monkey Ace (2-4), Spike Factory (1-4), $1,500 starting cash, survive waves from 16 to 55, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 3. * Jan 3, 2014 - "Planning" (Monkey Lane, Medium) - All towers available, with 2-1 upgrades. custom RBE (Zebra Bloons become M.O.A.B.s.), survive waves from 1 to 27, max. 5 Towers, no more than 3 of any tower or Special Agent type. 4. * Jan 4, 2014 - "Spiked Boomerang" (Switch, Medium) - Boomerang Thrower (2-3), Spike Factory (1-2), given 3 free Super Monkey Storms, $5,000 starting cash, survive waves from 26 to 50, max. 5 Towers, no more than 4 of any tower or Special Agent type, reward increased to File:Monkey Dollar.png85. 5. * Jan 5, 2014 - "Black Death" (Lightning Scar, Hard) - Dart Monkey (4-2), Sniper Monkey (2-4), Ninja Monkey (2-4), Bomb Tower, Glue Gunner (4-2), Monkey Ace, Super Monkey (2-4), Banana Farm, custom RBE (Rainbow Bloons become Ceramic Bloons and B.F.B.s become Z.O.M.G.s.), $6,000 starting cash, survive waves from 30 to 65, reward of File:Monkey Dollar.png50 6. * Jan 6, 2014 - "Mellow Yellow Fellows" (The Eye, Easy) - Boomerang Thrower (1-2), Glue Gunner (1-1), Super Monkey (4-1), Mortar Tower (4-2), Spike Factory (0-0), $6,000 starting cash, survive waves from 24 to 45, reward of File:Monkey Dollar.png50 7. * Jan 7, 2014 - "Frost Rocket" (Bloon Circles, Medium) - Bomb Tower (2-3), Ice Tower (4-2), Monkey Village (2-2), custom RBE (Red Bloons become Blue Bloons, Green Bloons become White Bloons, Yellow Bloons become Black Bloons, Lead Bloons and Rainbow Bloons become Zebra Bloons, Ceramic Bloons become Rainbow Bloons.), $2,000 starting cash, survive waves from 1 to 50. 8. * Jan 8, 2014 - "Great Scott!" (Snake River, Medium) - Sniper Monkey (2-4), Boomerang Thrower (4-2), Ninja Monkey (4-2), Ice Tower (4-2), Super Monkey (2-4), $3,200 starting cash, survive waves from 26 to 65, no more than 1 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 9. * Jan 9, 2014 - "MOAB Down" (Park Path, Hard) - Sniper Monkey, Ice Tower, Glue Gunner, Monkey Village (3-4), Banana Farm (2-4), Mortar Tower (2-4), custom RBE (M.O.A.B.s become Ceramic Bloons, B.F.B.s become M.O.A.B.s, Z.O.M.G.s become B.F.B.s.), $22,000 starting cash, survive waves from 61 to 85, reward increased to File:Monkey Dollar.png65. 10. * Jan 10, 2014 - "Soft Lands" (Archipelago, Medium) - All towers available except for Road Spikes and Pineapples, with 2-2 upgrades. $2,500 starting cash, survive waves from 20 to 60, max. 6 Towers, no more than 2 of any tower or Special Agent types, reward of File:Monkey Dollar.png50 11. * Jan 11, 2014 - "Forgotten" (Space Truckin', Hard) - Tack Shooter (2-2), Ninja Monkey (1-4), Ice Tower (1-2), Mortar Tower (3-1), survive waves from 1 to 50, 50 lives, max. 8 Towers, no more than 4 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 12. * Jan 12, 2014 - "Cold Inferno" (Park Path, Medium) - Tack Shooter (4-2), Ice Tower (2-4), Monkey Apprentice (2-4), Mortar Tower (2-4), $15,000 starting cash, survive waves from 40 to 60, no more than 1 of any tower or Special Agent type, reward increased to File:Monkey Dollar.png60. 13. * Jan 13, 2014 - "Camoday Device" (Slalom, Easy) - Sniper Monkey (4-1), Boomerang Thrower (3-4), Glue Gunner, Monkey Apprentice (4-1), Mortar Tower (4-2), given 1 free Bloonsday Device, $2,000 starting cash, survive waves from 20 to 50, no more than 1 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 14. * Jan 14, 2014 - "Battles" (The Great Divide, Medium) - All towers available except Road Spikes and Pineapple, $5,000 starting cash, survive waves from 25 to 50, max. 8 Towers, no more than 2 of any tower or Special Agent type, reward increased to File:Monkey Dollar.png55. 15. * Jan 15, 2014 - "Last And Least" (Lightning Scar, Easy) - Dart Monkey, Spike Factory, max. 7 Towers at a time, reward of File:Monkey Dollar.png50 16. * Jan 16, 2014 - "Things Of Legend" (Lightning Scar, Medium) - Ninja Monkey, Monkey Buccaneer, Super Monkey, Monkey Apprentice, given 1 free Portable Lake, reward of File:Monkey Dollar.png50 17. * Jan 17, 2013 - "Cheaper Than Before" (Drag Strip, Medium) - Sniper Monkey, Ice Tower, Glue Gunner, Monkey Apprentice, Banana Farm, Mortar Tower, Spike Factory, $5,000 starting cash, survive waves from 20 to 65, reward increased to File:Monkey Dollar.png65. 18. * Jan 18, 2014 - "Photosynthesis" (Snake River, Medium) - Super Monkey (3-2), Monkey Apprentice (2-3), given 1 free Bloonberry Bush, $3,400 starting cash, survive waves from 24 to 65, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 19. * Jan 19, 2014 - "Plenty Of Time" (Clock, Medium) - Dart Monkey (4-0), Sniper Monkey (4-0), Ninja Monkey (4-0), Ice Tower (4-0), Monkey Buccaneer (4-0), Super Monkey (4-0), Monkey Village (4-0), Mortar Tower (4-0), Spike Factory (4-0), $5,000 starting cash. survive waves from 25 to 65, reward of File:Monkey Dollar.png50 20. * Jan 20, 2014 - "Crop Army" (Bloon Circles, Medium) - Dart Monkey (2-3), Tack Tower (2-4), Sniper Monkey (3-1), Boomerang Thrower (2-4), Bomb Tower (4-2), Ice Tower (3-3), Monkey Ace (4-1), Monkey Apprentice (2-1), Monkey Village (2-1), Mortar Tower (0-4), $5,000 starting cash, survive waves from 26 to 65, no more than 1 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 21. * Jan 21, 2014 - "Shallow Pockets" (Jungle, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Apprentice, given 1 free Portable Lake, $5,000 starting cash, survive waves from 26 to 60, no more than 1 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 22. * Jan 22, 2014 - "Thrifty Fours" (Country Road, Medium) - Dart Monkey (4-2), Tack Shooter, Ninja Monkey (2-4), Ice Tower (2-4), survive waves from 1 to 50, reward of File:Monkey Dollar.png50 23. * Jan 23, 2014 - "Know Your Role" (Castle, Easy) - All towers available except Road Spikes and Pineapples, with 2-2 upgrades. $4,500 starting cash, survive waves from 26 to 50, 50 lives, reward of File:Monkey Dollar.png50 24. * Jan 24, 2014 - "Heavy Monkeynations" (Slalom, Medium) - Ice Tower (2-3), Monkey Ace (3-2), Monkey Apprentice (2-2), $5,000 starting cash, survive waves from 25 to 65, reward of File:Monkey Dollar.png50 25. * Jan 25, 2014 - "Magic Village" (Slalom, Medium) - Tack Shooter (2-4), Monkey Apprentice (0-0), Monkey Village (2-4), Dartling Gun (2-1), Spike Factory (1-4), $5,000 starting cash, survive waves from 26 to 65, max. 10 Towers, no more than 5 of any tower or Special Agent type, reward increased to File:Monkey Dollar.png65. 26. * Jan 26, 2014 - "Target" (Snake River, Medium) - Sniper Monkey, Glue Gunner, Dartling Gun, $2,300 starting cash, survive waves from 25 to 60, max. 5 Towers, reward of File:Monkey Dollar.png50 27. * Jan 27, 2014 - "The Daring Dozen" (Monkey Lane, Easy) - All towers available except for Road Spikes and Pineapples, custom RBE (Red Bloons become Ceramic Bloons, Blue Bloons and White Bloons become B.F.B.s, Green Bloons become Z.O.M.G.s, Yellow Bloons, Pink Bloons, and Black Bloons become M.O.A.B.s.), $16,000 starting cash, survive waves from 20 to 27, max. 12 Towers, reward increased to File:Monkey Dollar.png60. 28. * Jan 28, 2014 - "Eznorb, Revils, Dlog" (Lightning Scar, Medium) - Mortar Tower, Dartling Gun, Spike Factory, $5,000 starting cash, survive waves from 26 to 65, max. 5 Towers, no more than 2 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 29. * Jan 29, 2014 - "Hitting the Wall" (Mount Magma, Medium) - Dart Monkey (2-0), Tack Shooter (3-2), Glue Gunner (4-3), Super Monkey, Monkey Village (3-4), Dartling Gun (2-0), $7,500 starting cash, survive waves from 36 to 60, no more than 3 of any tower or Special Agent, reward of File:Monkey Dollar.png50 30. * Jan 30, 2014 - "New and Improved" (Brick Wall, Hard) - Dart Monkey, Monkey Buccaneer, Monkey Village, given 1 free Beekeeper, $2,000 starting cash, survive waves from 26 to 50, max. 7 Towers at a time, reward of File:Monkey Dollar.png50 31. * Jan 31, 2014 - "Hide and Seek" (Tunnels, Medium) - Bomb Tower, Glue Gunner, Spike Factory, $12,000 starting cash, survive wave from 42 to 65, no more than 1 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 32. * Feb 1, 2014 - "Monkey City Veterans" (Monkey Lane, Easy) - Dart Monkey (0-0), Monkey Village (4-2), Banana Farm (2-3), custom RBE (Lead Bloons become Zebra Bloons, Rainbow Bloons become Lead Bloons.), $1,100 starting cash, reward of File:Monkey Dollar.png50 33. * Feb 2, 2014 - "Laser Cannons" (Country Road, Hard) - Bomb Tower (4-1), Monkey Buccaneer (2-4), Super Monkey (1-2), Monkey Village (4-0), Mortar Tower, Dartling Gun (4-2), $5,000 starting cash, survive waves from 26 to 60, no more than 1 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 34. * Feb 3, 2014 - "Gloomers" (Lightning Scar, Easy) - Boomerang Thrower, Glue Gunner, $5,000 starting cash, survive waves from 26 to 50, reward of File:Monkey Dollar.png50 35. * Feb 4, 2014 - "Far Away" (Archipelago, Medium) - All towers available except for Monkey Ace, Monkey Buccaneer, Road Spikes, and Pineapple, $20,000 starting cash, survive waves from 50 to 85, max. 5 Towers, no more than 1 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 36. * Feb 5, 2014 - "From A Distance" (Death Valley, Easy) - Sniper Monkey, Monkey Ace, Mortar Tower, Dartling Gun, $5,000 starting cash, survive waves from 24 to 50, no more than 3 of each tower or Special Agent type, reward increased to File:Monkey Dollar.png100. 37. * Feb 6, 2014 - "Legend of the Phoenix" (Mount Magma, Hard) - Dart Monkey (2-2), Boomerang Thrower (2-2), Monkey Apprentice (2-4), given 1 free Tribal Turtle, $2,600 starting cash, survive waves from 26 to 50, max. 5 Towers, no more than 2 of any tower or Special Agent types, reward of File:Monkey Dollar.png50 38. * Feb 7, 2014 - "Construction Site" (Dockside, Hard) - Boomerang Thrower (2-4), Super Monkey (2-2), Monkey Village (2-1), Spike Factory (1-2), $5,000 starting cash, survive waves from 26 to 53, no more than 1 of any tower or Special Agent type, reward increased to File:Monkey Dollar.png53. 39. * Feb 8, 2014 - "Jungle Duo" (Jungle, Hard) - Ninja Monkey, Mortar Tower, $1,500 starting cash, survive waves from 10 to 65, reward of File:Monkey Dollar.png50 40. * Feb 9, 2014 - "Straight Wall" (Brick Wall, Hard) - Dart Monkey, Ninja Monkey (4-0), Bomb Tower, Glue Gunner, Monkey Apprentice (1-4), Super Monkey, Dartling Gun, $3,700 starting cash, survive waves from 37 to 77, max. 5 Towers, no more than 2 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 41. * Feb 10, 2014 - "The Final Countdown" (Clock, Apopalypse) - Tack Tower, Boomerang Thrower, Ninja Monkey, Glue Gunner, Mortar Tower, $2,000 starting cash, survive waves from 1 to 45, reward increased to File:Monkey Dollar.png150. 42. * Feb 11, 2014 - "Specified Heroes" (Clock, Medium) - Dart Monkey (3-3), Sniper Monkey (4-3), Monkey Ace (3-3), $5,000 starting cash, survive waves 24 to 59, reward of File:Monkey Dollar.png50 43. * Feb 12, 2014 - "Shocking Sticky Spiky Shuriken" (Z Factor, Hard) - Ninja Monkey, Glue Gunner (4-2), Monkey Apprentice (4-2), Spike Factory (2-3), $3,000 starting cash, survive waves 26 to 65, no more than 3 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 44. * Feb 13, 2014 - "Around in Circles" (Bloon Circles, Medium) - Bomb Tower (0-4), Monkey Apprentice (0-4), Banana Farm (4-0), Mortar Tower (0-4), $2,500 starting cash, survive waves 15 to 65, reward of File:Monkey Dollar.png75 45. * Feb 14, 2014 - "Odd Monkey Words" (Monkey Lane, Easy) - Dart Monkey (2-4), Ninja Monkey (2-4), Ice Tower (4-2), Monkey Village (2-4), Mortar Tower (4-2), $5,000 starting cash, survive waves 26 to 50, no more than 1 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 46. * Feb 15, 2014 - "Time for a Take-down!" (Clock, Hard) - Bomb Tower, Monkey Buccaneer, Super Monkey, given 2 free Portable Lakes, $5,000 starting cash, survive waves 26 to 65, reward of File:Monkey Dollar.png50 47. * Feb 16, 2014 - "Downstream Daredevil" (Downstream, Easy) - Tack Shooter (4-2), Ice Tower (2-2), Glue Gunner (2-2), Monkey Village (2-2), Spike Factory (1-4), $2,000 starting cash, survive waves 10 to 50, max. 8 Towers at a time, no more than 2 of any tower or Special Agent type, reward of File:Monkey Dollar.png55 48. * Feb 17, 2014 - "Sliding Ahead" (Slalom, Medium) - Dart Monkey, Ice Tower, Monkey Village, Banana Farm, custom RBE (All Bloons except Z.O.M.G. ranked +1), $650 starting cash, survive waves 1 to 60, reward of File:Monkey Dollar.png65 49. * Feb 18, 2014 - "Aim and Wait" (Park, Hard) - Ice Tower, Dartling Gun, Spike Factory, $2,600 starting cash, survive waves 26 to 65, no more than 3 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 50. * Feb 19, 2014 - "Sailing the Seven Seas" (Archipelago, Medium) - Dart Monkey (4-3), Bomb Tower (4-3), Ice Tower (3-4), Monkey Buccaneer (4-3), Monkey Ace (3-4), Banana Farm (3-4), Mortar Tower (4-3), $1,277 starting cash, survive waves 7 to 77, 77 lives, max. 14 Towers at a time, no more than 7 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 51. * Feb 20, 2014 - "The Right Place" (Country Road, Medium) - Boomerang Thrower (3-2), Bomb Tower (2-4), Monkey Ace (2-3), Mortar Tower, $5,000 starting cash, survive waves 26 to 65, no more than 4 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 52. * Feb 21, 2014 - "Bloon Intercept" (Switch, Medium) - Sniper Monkey, Bomb Tower (4-2), Monkey Ace (4-0), Spike Factory, $3,750 starting cash, survive waves 20 to 65, no more than 5 of any tower or Special Agent type, reward of File:Monkey Dollar.png65 53. * Feb 22, 2014 - "But Where's the MOABs?" (Jungle, Medium) - Bomb Tower (2-4), Monkey Buccaneer (2-4), Banana Farm, Spike Factory (2-3), given 1 free Portable Lake, custom RBE (M.O.A.B.s become Ceramics, B.F.B.s become Ceramics, Z.O.M.G.s become Ceramics), $650 starting cash, survive waves 1 to 62, reward of File:Monkey Dollar.png50 54. * Feb 23, 2014 - "Anti-Environmentalism" (Clock, Medium) - Tack Shooter, Ice Tower, Monkey Apprentice, $4,500 starting cash, survive waves 25 to 65, no more than 6 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 55. * Feb 24, 2014 - "The BTD Five" (Castle, Easy) - Ninja Monkey, Monkey Buccaneer, Mortar Tower, $5,000 starting cash, survive waves 26 to 50, max. 5 Towers at a time, reward of File:Monkey Dollar.png50 56. * Feb 25, 2014 - "Shell Shocked" (Snake River, Medium) - Monkey Apprentice (2-2), Mortar Tower, given 5 free Tribal Turtles, $1,000 starting cash, survive waves 10 to 50, reward of File:Monkey Dollar.png50 57. * Feb 26, 2014 - "Patrol" (Mount Magma, Medium) - Dart Monkey (4-2), Tack Shooter (2-4), Boomerang Thrower (3-2), Monkey Ace (2-4), Monkey Apprentice (2-4), $3,500 starting cash, survive waves 20 to 65, max. 10 Towers at a time, no more than 3 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 58. * Feb 27, 2014 - "First Five" (Dockside, Medium) - Sniper Monkey, Ice Tower, Monkey Buccaneer, Monkey Village, Mortar Tower, $3,000 starting cash, survive waves 25 to 65, reward of File:Monkey Dollar.png50 59. * Feb 28, 2014 - "Monkey of Steel" (Mount Magma, Medium) - All towers with some exceptions (no Monkey Subs, Road Spikes or Pineapple), towers limited to 0-0 except Super Monkey, given 1 free Meerkat Spy, $5,000 starting cash, survive waves 25 to 50, no more than 1 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 60. * Mar 1, 2014 - "BMC Country" (Country Road, Medium) - Monkey Village, Mortar Tower, Spike Factory, $10,000 starting cash, survive waves 36 to 65, reward of File:Monkey Dollar.png55 61. * Mar 2, 2014 - "Side-effected" (Slalom, Medium) - Dart Monkey (2-4), Glue Gunner (2-4), Monkey Buccaneer (2-4), $4,000 starting cash, survive waves 30 to 60, no more than 4 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 62. * Mar 3, 2014 - "Chilly Gluey Snipey Stormy... Thing" (Rink, Medium) - Sniper Monkey (2-3), Ice Tower (2-2), Glue Gunner (2-4), given 1 free Super Monkey Storm, $2,500 starting cash, survive waves 25 to 65, reward of File:Monkey Dollar.png60 63. * Mar 4, 2014 - "Summer Freeze" (Slalom, Medium) - Monkey Buccaneer (4-3), Monkey Ace (3-3), Monkey Village (2-1), Banana Farm, $650 starting cash, survive waves 1 to 65, reward of File:Monkey Dollar.png50 64. * Mar 5, 2014 - "Colour Match" (Monkey Lane, Medium) - Dart Monkey (4-0), Sniper Monkey (4-0), Bomb Tower (0-4), Monkey Village (4-0), Mortar Tower (4-0), $4,200 starting cash, survive waves 22 to 65, reward of File:Monkey Dollar.png50 65. * Mar 6, 2014 - "The ABPs" (Clock, Medium) - Boomerang Thrower, Bomb Tower, Monkey Buccaneer, Monkey Ace, Banana Farm, given 1 free Beekeeper, 1 Angry Squirrel, and 1 Portable Lake, $8,000 starting cash, survive waves 42 to 68, reward of File:Monkey Dollar.png50 66. * Mar 7, 2014 - "DDTDD" (Fireworks, Medium) - Boomerang Thrower (3-2), Bomb Tower (0-4), Mortar Tower (2-3), Dartling Gun (2-2), Spike Factory (3-3), custom RBE (Yellows become Blacks, Pinks become Blacks, Whites become Leads, Zebras become Leads, Rainbows become Leads), $2,600 starting cash, survive waves 26 to 65, reward of File:Monkey Dollar.png50 67. * Mar 8, 2014 - "Tower an Hour" (Clock, Hard) - All towers with some exceptions (no Monkey Sub, Road Spikes, Pineapple), all upgrades available, $3,400 starting cash, survive waves 24 to 65, max. 12 Towers at a time, no more than 1 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 68. * Mar 9, 2014 - "Crazy Dartlings" (Monkey Lane, Medium) - Dart Monkey (1-4), Monkey Ace (3-0), Super Monkey (1-2), Dartling Gun (2-2), $650 starting cash, survive waves 1 to 50, no more than 1 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 69. * Mar 10, 2014 - "Decorations" (Clock, Medium) - Boomerang Thrower (2-4), Monkey Buccaneer (2-4), Monkey Apprentice (2-1), given 1 free Meerkat Spy and 1 Portable Lake, $2,100 starting cash, survive waves 20 to 62, no more than 4 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 70. * Mar 11, 2014 - "Hardcore Lasers" (Brick Wall, Medium) - Super Monkey (1-0), Road Spikes, Exploding Pineapple, $4,000 starting cash, survive waves 20 to 50, 98 lives, reward of File:Monkey Dollar.png50 71. * Mar 12, 2014 - "Simple Dock" (Dockside, Medium) - Dart Monkey (3-3), Sniper Monkey (3-3), Ninja Monkey (3-3), Ice Tower (3-3), Monkey Buccaneer (3-3), Super Monkey (3-3), Monkey Village (3-3), Mortar Tower (3-3), Spike Factory (3-3), given 1 free Bloonsday Device, $1,500 starting cash, survive waves 20 to 60, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 72. * Mar 13, 2014 - "That'll Leave a Scar" (Lightning Scar, Medium) - Boomerang Thrower (3-1), Dartling Gun (2-2), Spike Factory (1-2), $2,000 starting cash, survive waves 12 to 65, reward of File:Monkey Dollar.png50 73. * Mar 14, 2014 - "Mad Poppers" (Castle, Medium) - Sniper Monkey, Bomb Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Village, custom RBE (Rainbows become Ceramics), $25,000 starting cash, survive waves 50 to 85, max. 10 Towers at a time, no more than 3 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 74. * Mar 15, 2014 - "Calm Clearing" (Fireworks, Hard) - Dart Monkey, Sniper Monkey, Ninja Monkey, $2,500 starting cash, survive waves 33 to 65, max. 12 Towers at a time, reward of File:Monkey Dollar.png50 75. * Mar 16, 2014 - "Simple Circles" (Bloon Circles, Medium) - Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun, given 1 free Bloonsday Device, $1,500 starting cash, survive waves 20 to 60, max. 3 Towers at a time, no more than 1 of any tower or Special Agent type, reward of File:Monkey Dollar.png55 76. * Mar 17, 2014 - "Stop, Pop and Rolll" (Rink, Hard) - Tack Shooter (0-4), Ninja Monkey (1-4), Monkey Apprentice (3-0), Mortar Tower (1-4), $650 starting cash, survive waves 1 to 50, no more than 1 of any tower or Special Agent type, reward of File:Monkey Dollar.png60 77. * Mar 18, 2014 - "Country MOAB Leads Nowhere" (Country Road, Hard) - Dart Monkey (1-4), Boomerang Thrower (3-4), Ice Tower, Mortar Tower, $7,500 starting cash, survive waves 30 to 75, reward of File:Monkey Dollar.png75 78. * Mar 19, 2014 - "No Escape" (Tunnels, Hard) - Bomb Tower (2-4), Glue Gunner, Monkey Ace (2-4), Monkey Apprentice, given 1 free Super Monkey Storm, $12,000 starting cash, survive waves 40 to 65, reward of File:Monkey Dollar.png50 79. * Mar 20, 2014 - "Guns N' Reds" (Z Factor, Medium) - Sniper Monkey, Bomb Tower, Mortar Tower, Dartling Gun, custom RBE (Blues become Reds, Greens become Yellows, Blacks become Pinks, Whites become Pinks, Leads become Rainbows, Zebras become Rainbows, Ceramics become Rainbows, M.O.A.B.s become B.F.B.s, Z.O.M.G.s become B.F.B.s), $3,500 starting cash, survive waves 30 to 60, reward of File:Monkey Dollar.png50 80. * Mar 21, 2014 - "An Eyeful" (The Eye, Easy) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Bomb Tower, Ice Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Monkey Village, Mortar Tower, $6,500 starting cash, survive waves 26 to 65, max. 10 Towers at a time, no more than 1 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 81. * Mar 22, 2014 - "C.A.W" (Brick Wall, Medium) - Tack Shooter, Ice Tower, Monkey Village, $4,500 starting cash, survive waves 30 to 65, reward of File:Monkey Dollar.png50 82. * Mar 23, 2014 - "Expressionless" (Rink, Hard) - Ninja Monkey, Monkey Ace, Monkey Apprentice, Mortar Tower, $3,500 starting cash, survive waves 30 to 65, max. 5 Towers at a time, reward of File:Monkey Dollar.png50 83. * Mar 24, 2014 - "All Your Base Are Belong To Us" (Space Truckin, Hard) - Bomb Tower (2-4), Ice Tower, Super Monkey (4-2), Banana Farm, Mortar Tower, given 1 free Meerkat Spy, $2,101 starting cash, survive waves 20 to 60, no more than 2 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 84. * Mar 25, 2014 - "Lazy Monkeys" (Switch, Medium) - Tack Shooter (3-3), Boomerang Thrower (2-3), Bomb Tower (3-3), Monkey Ace, Spike Factory (1-2), $2,600 starting cash, survive waves 26 to 50, 500 lives, max. 6 Towers at a time, reward of File:Monkey Dollar.png65 85. * Mar 26, 2014 - "A B Day for B Day" (Country Road, Medium) - , given 2 free Beekeepers, 2 Angry Squirrels, and 6 Bloonsday Devices, $650 starting cash, survive waves 20 to 65, Beekeepers, Angry Squirrels, Bloonsday Devices, reward of File:Monkey Dollar.png50 86. * Mar 27, 2014 - "5 Keys" (Snake River, Medium) - Boomerang Thrower (3-0), Glue Gunner (4-1), Super Monkey (2-2), Monkey Village (3-3), Spike Factory (2-2), $650 starting cash, survive waves 1 to 60, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 87. * Mar 28, 2014 - "Special Adventures" (Switch, Medium) - Glue Gunner (2-4), Monkey Buccaneer (2-4), Super Monkey (4-2), Dartling Gun (4-2), given 1 free Portable Lake, $3,000 starting cash, survive waves 20 to 65, max. 4 Towers at a time, no more than 2 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 88. * Mar 29, 2014 - "Second Tier to Everything" (Monkey Lane, Medium) - Sniper Monkey (2-2), Monkey Ace (2-2), Monkey Apprentice (2-2), Dartling Gun (2-2), Spike Factory (2-2), $3,500 starting cash, survive waves 20 to 60, max. 9 Towers at a time, no more than 4 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 89. * Mar 30, 2014 - "Like a Rolling Stone" (Mount Magma, Medium) - Dart Monkey (4-2), Tack Shooter (2-4), Boomerang Thrower (4-2), Spike Factory (4-2), $4,600 starting cash, survive waves 25 to 65, reward of File:Monkey Dollar.png50 90. * Mar 31, 2014 - "Bungle in the Jungle" (Jungle, Medium) - Ninja Monkey (4-2), Bomb Tower (4-2), Monkey Apprentice (4-2), $4,500 starting cash, survive waves 30 to 65, reward of File:Monkey Dollar.png50 91. * Apr 1, 2014 - "Poor Turnout" (Castle, Easy) - Bomb Tower, Super Monkey (0-0), Road Spikes, $5,000 starting cash, survive waves 25 to 50, max. 6 Towers at a time, reward of File:Monkey Dollar.png75 92. * Apr 2, 2014 - "Shiny Stars" (Space Truckin, Medium) - Dart Monkey (3-3), Boomerang Thrower (3-3), Mortar Tower (3-3), $8,000 starting cash, survive waves 49 to 60, max. 9 Towers at a time, reward of File:Monkey Dollar.png60 93. * Apr 3, 2014 - "Fury Blades" (Bloon Circles, Hard) - Tack Shooter (2-4), Banana Farm (2-0), Mortar Tower (2-4), $5,000 starting cash, survive waves 23 to 50, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type, reward of File:Monkey Dollar.png65 * Apr 3, 2014 - "Fury Blades" (Bloon Circles, Hard) - Tack Shooter (2-4), Banana Farm (2-0), Mortar Tower (2-4), $5,000 starting cash, survive waves 23 to 50, max. 5 Towers at a time, no more than 3 of any tower or Special Agent type, reward of File:Monkey Dollar.png65 94. * Apr 5, 2014 - "Fast Deflation" (Park, Deflation) - Dart Monkey, Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Mortar Tower, Dartling Gun, Spike Factory, $5,000 starting cash, survive waves 26 to 40, reward of File:Monkey Dollar.png75 95. * Apr 6, 2014 - "Blaze of Glory" (Mount Magma, Hard) - Tack Shooter (4-0), Boomerang Thrower (1-3), Monkey Apprentice (0-4), Mortar Tower (1-2), $2,750 starting cash, survive waves 26 to 50, max. 10 Towers at a time, no more than 4 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 96. * Apr 7, 2014 - "Shape-shifters" (Clock, Hard) - Bomb Tower, Glue Gunner, Super Monkey, Monkey Village, Banana Farm, Mortar Tower, $6,000 starting cash, survive waves 27 to 70, max. 10 Towers at a time, no more than 2 of any tower or Special Agent type, reward of File:Monkey Dollar.png75 97. * Apr 8, 2014 - "Let's Go Sledding" (Country Road, Medium) - Ninja Monkey, Ice Tower, Monkey Ace, Super Monkey, Mortar Tower, Dartling Gun, $4,000 starting cash, survive waves 26 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 98. * Apr 9, 2014 - "Boom Spikes" (The Eye, Easy) - Tack Shooter (3-2), Monkey Ace, Mortar Tower, Spike Factory (2-4), $6,000 starting cash, survive waves 30 to 50, reward of File:Monkey Dollar.png80 99. * Apr 10, 2014 - "Tag Violets" (Switch, Medium) - Boomerang Thrower (3-2), Ninja Monkey (2-1), Glue Gunner (2-1), given 1 free Super Monkey Storm, $2,500 starting cash, survive waves 20 to 60, reward of File:Monkey Dollar.png80 100. * Apr 11, 2014 - "Upgrade Downgrade" (Dockside, Medium) - Tack Shooter (4-2), Monkey Ace (4-2), Super Monkey (4-2), Banana Farm (4-2), $5,000 starting cash, survive waves 26 to 65, reward of File:Monkey Dollar.png50 101. * Apr 12, 2014 - "Lopsided" (The Great Divide, Easy) - Dart Monkey, Tack Shooter (4-3), Boomerang Thrower, Ninja Monkey (4-3), Bomb Tower (4-3), Ice Tower (4-3), Glue Gunner (4-3), Super Monkey (3-4), Monkey Apprentice (4-3), Monkey Village, Banana Farm, Spike Factory (4-3), $1,500 starting cash, survive waves 10 to 50, no more than 1 of any tower or Special Agent type, reward of File:Monkey Dollar.png55 102. * Apr 13, 2014 - "No Junk Mail" (Mount Magma, Medium) - Dart Monkey (2-3), Tack Shooter (3-0), Sniper Monkey (1-0), Bomb Tower (2-0), Ice Tower (2-0), Banana Farm (2-0), Dartling Gun (1-1), $1,250 starting cash, survive waves 10 to 38, no more than 1 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 103. * Apr 14, 2014 - 104. * Apr 15, 2014 - 105. * Apr 16, 2014 - 106. * Apr 17, 2014 - 107. * Apr 18, 2014 - 108. * Apr 19, 2014 - 109. * Apr 20, 2014 - 110. * Apr 21, 2014 - 111. * Apr 22, 2014 - 112. * Apr 23, 2014 - 113. * Apr 24, 2014 - 114. * Apr 25, 2014 - 115. * Apr 26, 2014 - 116. * Apr 27, 2014 - 117. * Apr 28, 2014 - 118. * Apr 29, 2014 - 119. * Apr 30, 2014 - 120. * May 1, 2014 - 121. * May 2, 2014 - 122. * May 3, 2014 - 123. * May 4, 2014 - 124. * May 5, 2014 - 125. * May 6, 2014 - 126. * May 7, 2014 - 127. * May 8, 2014 - 128. * May 9, 2014 - 129. * May 10, 2014 - 130. * May 11, 2014 - 131. * May 12, 2014 - "I Don't Want to Wear Glasses" (Country Road, Hard) - Dart Monkey, Sniper Monkey (4-1), Boomerang Thrower (4-2), Ninja Monkey (4-3), Ice Tower, Glue Gunner (1-1), Monkey Buccaneer (3-3), Super Monkey (0-1), Monkey Apprentice (0-0), Mortar Tower (2-4), Dartling Gun (2-4), $3,500 starting cash, survive waves 30 to 75, reward of File:Monkey Dollar.png50 132. * May 13, 2014 - 133. * May 14, 2014 - 134. * May 15, 2014 - 135. * May 16, 2014 - 136. * May 17, 2014 - 137. * May 18, 2014 - 138. * May 19, 2014 - 139. * May 20, 2014 - 140. * May 21, 2014 - 141. * May 22, 2014 - 142. * May 23, 2014 - 143. * May 24, 2014 - 144. * May 25, 2014 - 145. * May 26, 2014 - 146. * May 27, 2014 - 147. * May 28, 2014 - 148. * May 29, 2014 - 149. * May 30, 2014 - 150. * May 31, 2014 - 151. * Jun 1, 2014 - 152. * Jun 2, 2014 - 153. * Jun 3, 2014 - 154. * Jun 4, 2014 - 155. * Jun 5, 2014 - 156. * Jun 6, 2014 - 157. * Jun 7, 2014 - 158. * Jun 8, 2014 - 159. * Jun 9, 2014 - "The Future is Now!" (Clock, Medium) - Tack Shooter, Sniper Monkey, Boomerang Thrower (2-4), Ninja Monkey (2-4), Bomb Tower, Glue Gunner, Monkey Ace, Super Monkey (2-4), Monkey Village, Banana Farm (2-4), Mortar Tower, Dartling Gun, Spike Factory, $2,500 starting cash, survive waves 25 to 65, reward of File:Monkey Dollar.png50 160. * Jun 10, 2014 - 161. * Jun 11, 2014 - 162. * Jun 12, 2014 - 163. * Jun 13, 2014 - 164. * Jun 14, 2014 - 165. * Jun 15, 2014 - 166. * Jun 16, 2014 - 167. * Jun 17, 2014 - 168. * Jun 18, 2014 - 169. * Jun 19, 2014 - 170. * Jun 20, 2014 - 171. * Jun 21, 2014 - 172. * Jun 22, 2014 - 173. * Jun 23, 2014 - 174. * Jun 24, 2014 - 175. * Jun 25, 2014 - 176. * Jun 26, 2014 - 177. * Jun 27, 2014 - 178. * Jun 28, 2014 - 179. * Jun 29, 2014 - 180. * Jun 30, 2014 -
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