Basic Trope: A town (usually in an RPG video game) has far fewer people than it should, based on its size and productivity
* Straight: A man goes to a town, revealed to have a population of 1000, but only 10 people are seen and interacted with.
* Exaggerated: A man goes to a town, revealed to have a population of 6 million, but only one or two people are seen and interacted with.
* Justified: Only a few people are allowed outside the town buildings?
* Or the game only shows parts of the town relevant to your quest.
* Thanks to everyone in the town being multiple, there are only 10 people visible at any time, but every body holds an average of 100 different consciousnesses.
* Inverted: A man goes to a town, revealed to have a population of 10, and somehow has 1000 pe
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| - Basic Trope: A town (usually in an RPG video game) has far fewer people than it should, based on its size and productivity
* Straight: A man goes to a town, revealed to have a population of 1000, but only 10 people are seen and interacted with.
* Exaggerated: A man goes to a town, revealed to have a population of 6 million, but only one or two people are seen and interacted with.
* Justified: Only a few people are allowed outside the town buildings?
* Or the game only shows parts of the town relevant to your quest.
* Thanks to everyone in the town being multiple, there are only 10 people visible at any time, but every body holds an average of 100 different consciousnesses.
* Inverted: A man goes to a town, revealed to have a population of 10, and somehow has 1000 pe
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| - Basic Trope: A town (usually in an RPG video game) has far fewer people than it should, based on its size and productivity
* Straight: A man goes to a town, revealed to have a population of 1000, but only 10 people are seen and interacted with.
* Exaggerated: A man goes to a town, revealed to have a population of 6 million, but only one or two people are seen and interacted with.
* Justified: Only a few people are allowed outside the town buildings?
* Or the game only shows parts of the town relevant to your quest.
* Thanks to everyone in the town being multiple, there are only 10 people visible at any time, but every body holds an average of 100 different consciousnesses.
* Inverted: A man goes to a town, revealed to have a population of 10, and somehow has 1000 people to interact with.
* Subverted: A man goes to a town, revealed to have a population of 40, and 40 people appear.
* Double Subverted: But then you find out many of them are visitors, and 35 of them visibly leave.
* Parodied: A town claims to have 1000 residents, but only has 10... who attempt to disguise this via Paper Thin Disguises and various hats, running around pretending to be different individuals.
* Deconstructed: ???
* Reconstructed: ???
* Zig Zagged: Some towns have the appropriate amount of people, some don't.
* Averted: A town has a appropriate amount of visible, interactive people based on its size.
* Enforced: "We can't afford to put in all these characters in the game! Only put in some of them."
* Lampshaded: "WHERE IS EVERYBODY?!"
* Invoked: ???
* Exploited: ???
* Defied: ???
* Discussed: ???
* Conversed: ???
* Played For Laughs: ???
* Played For Drama: ??? Back to Thriving Ghost Town
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