rdfs:comment
| - While it was the first Vs. series involving Capcom, the name Marvel exists to distinguish it from Capcom's other Vs. series with SNK, Namco and Tatsunoko Productions. The Marvel characters depicted in these games were often based on their incarnations in various early 1990s animated series and were often voiced by the same voice actors.
- The Marvel characters depicted in these games were often based on their incarnations in various early 1990s animated series and were often voiced by the same voice actors. Many of the characters and fighting mechanics used in these games were first developed and refined in two other fighting games Capcom had developed earlier, serving as precursors to the series: X-Men: Children of the Atom, which featured characters strictly from the X-Men universe, and Marvel Super Heroes, which gleaned characters from Marvel's entire roster (X-Men included).
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abstract
| - While it was the first Vs. series involving Capcom, the name Marvel exists to distinguish it from Capcom's other Vs. series with SNK, Namco and Tatsunoko Productions. The Marvel characters depicted in these games were often based on their incarnations in various early 1990s animated series and were often voiced by the same voice actors. Many of the characters and fighting mechanics used in these games were first developed and refined in two other fighting games Capcom had developed earlier, serving as precursors to the series: X-Men: Children of the Atom, which featured characters strictly from the X-Men universe, and Marvel Super Heroes, which gleaned characters from Marvel's entire roster (X-Men included). Although the tag-team fighting concept was not new, it was refined with this series. New fighting game terminology, such as Aerial Rave (the act of performing a combo on an opponent while the opponent remains airborne) and Variable Combination (the act of having two or more characters on the same team to perform their Hyper Combos at the same time) were added to the fighting game vernacular with this series. There does not appear to be a concrete story behind each game in the series, although several plot points run across the various games of the series. However, various pairs of characters - typically one Marvel and one Capcom, were often partnered with each other during game play (although later games randomized the partnerships so that it was possible to complete the game facing all-Marvel or all-Capcom teams).
- The Marvel characters depicted in these games were often based on their incarnations in various early 1990s animated series and were often voiced by the same voice actors. Many of the characters and fighting mechanics used in these games were first developed and refined in two other fighting games Capcom had developed earlier, serving as precursors to the series: X-Men: Children of the Atom, which featured characters strictly from the X-Men universe, and Marvel Super Heroes, which gleaned characters from Marvel's entire roster (X-Men included). Although the tag-team fighting concept was not new, it was refined with this series. New fighting game terminology, such as Aerial Rave (the act of performing a combo on an opponent while the opponent remains airborne) and Variable Combination (the act of having two or more characters on the same team to perform their Hyper Combos at the same time) were added to the fighting game vernacular with this series.
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