About: Compilation of Final Fantasy VII   Sponge Permalink

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Square Enix defined the project as "the company's first steps toward...'polymorphic content'," a marketing strategy designed to "[provide] well-known properties on several platforms, allowing exposure of the products to as wide an audience as possible." Compilation producer Yoshinori Kitase said that when given the opportunity to expand any previous Final Fantasy title for the company's experiment in polymorphic content, he "immediately chose Final Fantasy VII," because of its status as a milestone in the series' history and its popularity among fans. He further explained that "the ending of FFVII seemed to...open up so many possibilities with its characters, more so than other games." One of the main conditions for the project's launch was to reunite the original staff members of Final Fa

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  • Compilation of Final Fantasy VII
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  • Square Enix defined the project as "the company's first steps toward...'polymorphic content'," a marketing strategy designed to "[provide] well-known properties on several platforms, allowing exposure of the products to as wide an audience as possible." Compilation producer Yoshinori Kitase said that when given the opportunity to expand any previous Final Fantasy title for the company's experiment in polymorphic content, he "immediately chose Final Fantasy VII," because of its status as a milestone in the series' history and its popularity among fans. He further explained that "the ending of FFVII seemed to...open up so many possibilities with its characters, more so than other games." One of the main conditions for the project's launch was to reunite the original staff members of Final Fa
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abstract
  • Square Enix defined the project as "the company's first steps toward...'polymorphic content'," a marketing strategy designed to "[provide] well-known properties on several platforms, allowing exposure of the products to as wide an audience as possible." Compilation producer Yoshinori Kitase said that when given the opportunity to expand any previous Final Fantasy title for the company's experiment in polymorphic content, he "immediately chose Final Fantasy VII," because of its status as a milestone in the series' history and its popularity among fans. He further explained that "the ending of FFVII seemed to...open up so many possibilities with its characters, more so than other games." One of the main conditions for the project's launch was to reunite the original staff members of Final Fantasy VII; art director Yusuke Naora, composer Nobuo Uematsu, and scenario writer Kazushige Nojima. When Nomura was brought onto the project, he initially anticipated the development of only Final Fantasy VII: Advent Children and Before Crisis: Final Fantasy VII. Kitase, however, envisioned a greater scope, leading to the introduction of several additional titles. Kitase explained that when development for Advent Children began, the team agreed that one title was not enough to cover the entire world of Final Fantasy VII, and thus Before Crisis, Dirge of Cerberus: Final Fantasy VII and Crisis Core: Final Fantasy VII were conceived so as to embrace more aspects. The team initially expected to share resources and models across the different projects. However, they soon began to face difficulties in doing so, and Nomura eventually decided to create different design concepts for each title. When asked about the presence of non-traditional role-playing games within the Compilation, Kitase explained that the team's plan was to make several games of the same quality, rather than a "hardcore" role-playing game which would stand out from the other titles and involve too much physical and emotional attachment on the team's part. He added that the existence of Final Fantasy X-2—the first game sequel in the series—also helped them consider more genres than the regular role-playing game type. Square Enix president Yoichi Wada has stated that the Compilation could remain an active franchise until the twentieth anniversary of Final Fantasy VII's release (2017). After finishing work on Advent Children Complete in 2009, the team decided to take a break from the series, although they stated that that they still have various ideas for future titles.
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