A chuul is an amphibious aberration.
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| - thumb|250px|Chuul thumb|250px|Chuul Chuule to wodne wynaturzenia. Z swoich ofiar zostawiają sobie często trofea w postaci np. czaszek.
- A chuul is an amphibious aberration.
- Chuuls were large lobster-like aberrations with a hatred for surface-dwelling humanoids. The many tentacles that surrounded their mouths were capable of causing paralysis with a single touch, thus leaving their unfortunate victim at the mercy of the chuul's powerful claws.
- In the Dungeons & Dragons fantasy role-playing game, the chuul is a large, pale yellow, lobster-like aberration with a set of nasty pincers and paralytic tentacles. They are extremely intelligent, using ambush and advanced hunting tactics to bring down prey. They live in sandy environments such as beaches and deserts, and one of their favorite tactics is to burrow underneath those for sneak attacks. They are capable of swimming, but tend to dislike it. Chuuls usually travel in pairs.
- These horrible creatures blend features of crustacean, insect, and serpent. While they are amphibious, they do not swim well, and therefore prefer to be on land or in shallow water when they hunt.
- Hit Dice: 11d8+44 (93 hp) Initiative: +7 Speed: 30 ft. (6 squares), swim 20 ft. Armor Class: 22 (–1 size, +3 Dex, +10 natural), touch 12, flat-footed 19 Base Attack/Grapple: +8/+17 Attack: Claw +12 melee (2d6+5) Full Attack: 2 claws +12 melee (2d6+5) Space/Reach: 10 ft./5 ft. Special Attacks: Constrict 3d6+5, improved grab, paralytic tentacles Special Qualities: Amphibious, darkvision 60 ft., immunity to poison Saves: Fort +7, Ref +6, Will +9 Abilities: Str 20, Dex 16, Con 18, Int 10, Wis 14, Cha 5 Skills: Hide +13, Listen +11, Spot +11, Swim +13 Environment: Temperate marshes Challenge Rating:
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sameAs
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Length
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subraces
| - Chuul juggernaut, uchuulon
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dcterms:subject
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alignment3e
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alignment5e
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type4e
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Name
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skincolor
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Type
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Caption
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First
| - Monster Manual 3rd edition
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size3e
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challenge3e
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type3e
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type5e
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origin4e
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subtype3e
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subtype4e
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Language
| - Common, Undercommon, understands Deep Speech but can't speak
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Weight
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wizards image URL
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Eyecolor
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Distinctions
| - Six limbs, strong exoskeleton, crustacean-like claws, paralysis-causing mouth tentacles, hatred towards surface-dwelling humanoids
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OGL stats URL
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Vision
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Location
| - Coastline shipwrecks, jungle lakes, sewer tunnels, swamps, temperate marshes, underground waters
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alignment4e
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challenge5e
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size5e
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4e
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abstract
| - Hit Dice: 11d8+44 (93 hp) Initiative: +7 Speed: 30 ft. (6 squares), swim 20 ft. Armor Class: 22 (–1 size, +3 Dex, +10 natural), touch 12, flat-footed 19 Base Attack/Grapple: +8/+17 Attack: Claw +12 melee (2d6+5) Full Attack: 2 claws +12 melee (2d6+5) Space/Reach: 10 ft./5 ft. Special Attacks: Constrict 3d6+5, improved grab, paralytic tentacles Special Qualities: Amphibious, darkvision 60 ft., immunity to poison Saves: Fort +7, Ref +6, Will +9 Abilities: Str 20, Dex 16, Con 18, Int 10, Wis 14, Cha 5 Skills: Hide +13, Listen +11, Spot +11, Swim +13 Feats: Alertness, Blind-Fight,Combat Reflexes, Improved Initiative Environment: Temperate marshes Organization: Solitary, pair, or pack (3–5) Challenge Rating: Treasure: 1/10th coins; 50% goods; standard items Alignment: Usually chaotic evil Advancement: 12–16 HD (Large); 17–33 HD (Huge) Level Adjustment: —
- thumb|250px|Chuul thumb|250px|Chuul Chuule to wodne wynaturzenia. Z swoich ofiar zostawiają sobie często trofea w postaci np. czaszek.
- A chuul is an amphibious aberration.
- Chuuls were large lobster-like aberrations with a hatred for surface-dwelling humanoids. The many tentacles that surrounded their mouths were capable of causing paralysis with a single touch, thus leaving their unfortunate victim at the mercy of the chuul's powerful claws.
- In the Dungeons & Dragons fantasy role-playing game, the chuul is a large, pale yellow, lobster-like aberration with a set of nasty pincers and paralytic tentacles. They are extremely intelligent, using ambush and advanced hunting tactics to bring down prey. They live in sandy environments such as beaches and deserts, and one of their favorite tactics is to burrow underneath those for sneak attacks. They are capable of swimming, but tend to dislike it. Chuuls usually travel in pairs.
- These horrible creatures blend features of crustacean, insect, and serpent. While they are amphibious, they do not swim well, and therefore prefer to be on land or in shallow water when they hunt.
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