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| - The Dagger of the Serpent appears as a kris with a 6-inch-long blade. The crossguards look like serpents, and the serpent eyes are rubies that glow with a piercing red light. This artifact's power is matched only by its extreme danger. In its basic form, which is revealed by an identify spell, the artifact appears to be a weapon with an enhancement bonus equal to 1/3 your character level. However, it does not strike the physical -- it strikes at the soul instead. Any creature struck with this weapon must make a Will save (DC 10 + ½ character level + Charisma modifier) or die. If the save is successful, the creature takes no damage. If you are not using Charisma in your game, replace this with Intelligence.
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| abstract
| - The Dagger of the Serpent appears as a kris with a 6-inch-long blade. The crossguards look like serpents, and the serpent eyes are rubies that glow with a piercing red light. This artifact's power is matched only by its extreme danger. In its basic form, which is revealed by an identify spell, the artifact appears to be a weapon with an enhancement bonus equal to 1/3 your character level. However, it does not strike the physical -- it strikes at the soul instead. Any creature struck with this weapon must make a Will save (DC 10 + ½ character level + Charisma modifier) or die. If the save is successful, the creature takes no damage. If you are not using Charisma in your game, replace this with Intelligence. That alone would make it a powerful artifact prized by many, but the Dagger is substantially more sinister. It is actually intelligent, and casts spells as a Sorcerer with a caster level equal to two less than the wielder's character level. It has mental ability scores equal to its wielder's or 30, whichever is higher. What makes it so dangerous is that the Dagger will attempt to dominate any wielder. If the wielder is not an arcane spellcaster, they must make a DC 30 Will save every round or the hand holding the dagger will turn around and stab the wielder (forcing them to make the normal save or die). Should they die from this, their soul will be sent to the plane of Maladomini. If the wielder is an arcane spellcaster, however, the Dagger will attempt to dominate the wielder. The wielder must instantly make a DC 30 Will save or the dagger permanently controls the wielder until the dagger is removed from the wielder's person and a remove curse, greater restoration, wish, or miracle spell is cast. Should the wielder make the save, the Dagger will attack the wielder with every spell it is capable of. If the wielder dies in this assault their soul will be sent to Maladomini, but should the wielder manage to exhaust the Dagger of spells they permanently dominate the Dagger instead and unlock its full set of powers. All of the Dagger's powers are operated by the stat the wielder uses for his spellcasting DCs, including the aforementioned save-or-die power. In addition, the hit and damage rolls made by the dagger are made with the same stat, not Strength. The Dagger has a minimum character level of 15. This means that whenever "character level" is mentioned, the minimum such level in any calculations is 15.
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