About: Lock-On   Sponge Permalink

An Entity of Type : dbkwik:resource/siRG2ikOy6cBK4tzx6HLfg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Next 10 attacks by the user would hit targets (regardless of buffs and debuffs)

AttributesValues
rdf:type
rdfs:label
  • Lock-On
  • Lock-on
  • Lock-on
rdfs:comment
  • Next 10 attacks by the user would hit targets (regardless of buffs and debuffs)
  • Lock-On is a skill available in Resident Evil 6.
  • Lock-On is one of many power-enhancing Mini-Cons scattered across Earth. A member of the Red Mini-Con Team, when Powerlinxed to a larger Transformer, Lock-On becomes a weapon that fires homing missiles.
  • __NOWYSIWYG__ Lock-On Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Lock-On is a Normal-type move introduced in Generation II.
  • Lock-on (ロックオン Rokkuon?), znana również jako Laser Gun (照準レーザー Shōjun rēzā?) – umiejętność wykorzystywana przez E-102 Gammę, Doktora Eggmana i Milesa "Tailsa" Prowera w grach Sonic Adventure i Sonic Adventure 2, a także ich remake'ach.
  • The Lock-on ability is a staple of the combat gameplay of the Prime Series. Used by Samus Aran, locking-on allows her to maintain a continuous aim at enemies whether she or they are still or moving. The Lock-on is necessary for Samus to use a Grapple Point. While locked-on, Samus can strafe around enemies and dash to dodge attacks while maintaining her view of the target. Samus can stay locked-on even if she dives behind a wall, but the lock will break if she backs away far enough. When using certain Visors, a meter detailing the amount of distance between Samus and her target, can appear. If locked-onto an enemy and Samus fires a Homing Missile, charged Wave or Annihilator Beam, or Seeker Missiles, the attack will home in on and hit the target most of the time. Certain enemies are able to
sameAs
Generation
  • II
appeal
  • 1(xsd:integer)
  • 3(xsd:integer)
Strength
  • Beast
dcterms:subject
zdjęcie
  • Lock on Gamma.png
kingsrock
  • 0(xsd:integer)
contesttype
  • Smart
nazwa
  • Lock-on
dbkwik:resource/H1q-pjSawLS2c0xbgrGeWA==
  • *Sonic Adventure DX: Director's Cut *Sonic Adventure 2 *Sonic Adventure 2: Battle
Icon Number
  • 18(xsd:integer)
magiccoat
  • 0(xsd:integer)
brightpowder
  • 1(xsd:integer)
snatch
  • 0(xsd:integer)
dbkwik:resource/eU3PyGTIHUbnS3WmqAQglQ==
Affects
  • User
Icon Color
  • Red
Icon Border
  • 1(xsd:integer)
Cooldown
  • 60(xsd:integer)
detect
  • 1(xsd:integer)
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dbkwik:metroid/pro...iPageUsesTemplate
dbkwik:pl.sonic/pr...iPageUsesTemplate
dbkwik:pokemon/pro...iPageUsesTemplate
dbkwik:pokemontowe...iPageUsesTemplate
dbkwik:resident-ev...iPageUsesTemplate
dbkwik:residentevi...iPageUsesTemplate
dbkwik:wowwiki/pro...iPageUsesTemplate
Category
  • Status
PP
  • 5(xsd:integer)
Power
  • --
float
  • right
Name
  • Lock-On
Type
  • Normal
  • Mechanical
  • Debuff
Weakness
  • Elemental
DESC
  • First use: Locks onto the target. Second use: Blasts the target, dealing 45 Mechanical damage.
Duration
  • 3(xsd:integer)
Icon
  • ability_hunter_snipertraining
Class
  • Status
Japanese
  • ロックオン Lock-On
Accuracy
  • 100(xsd:integer)
  • 100.0
  • --%
Target
  • Single
Damage
  • -
Effects
  • Taking additional damage from attacks
Contact
  • 0(xsd:integer)
jam
  • 0(xsd:integer)
dbkwik:resource/-IwU3RCetFRclxztHzKMZw==
  • *E-102 Gamma *Miles "Tails" Prower *Doktor Eggman
dbkwik:resource/chptqFsWdxp3VwCjE9l23A==
  • Laser namierzający różne obiekty
abstract
  • Next 10 attacks by the user would hit targets (regardless of buffs and debuffs)
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