Attributes | Values |
---|
rdf:type
| |
rdfs:label
| |
rdfs:comment
| - Next 10 attacks by the user would hit targets (regardless of buffs and debuffs)
- Lock-On is a skill available in Resident Evil 6.
- Lock-On is one of many power-enhancing Mini-Cons scattered across Earth. A member of the Red Mini-Con Team, when Powerlinxed to a larger Transformer, Lock-On becomes a weapon that fires homing missiles.
- __NOWYSIWYG__ Lock-On Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Lock-On is a Normal-type move introduced in Generation II.
- Lock-on (ロックオン Rokkuon?), znana również jako Laser Gun (照準レーザー Shōjun rēzā?) – umiejętność wykorzystywana przez E-102 Gammę, Doktora Eggmana i Milesa "Tailsa" Prowera w grach Sonic Adventure i Sonic Adventure 2, a także ich remake'ach.
- The Lock-on ability is a staple of the combat gameplay of the Prime Series. Used by Samus Aran, locking-on allows her to maintain a continuous aim at enemies whether she or they are still or moving. The Lock-on is necessary for Samus to use a Grapple Point. While locked-on, Samus can strafe around enemies and dash to dodge attacks while maintaining her view of the target. Samus can stay locked-on even if she dives behind a wall, but the lock will break if she backs away far enough. When using certain Visors, a meter detailing the amount of distance between Samus and her target, can appear. If locked-onto an enemy and Samus fires a Homing Missile, charged Wave or Annihilator Beam, or Seeker Missiles, the attack will home in on and hit the target most of the time. Certain enemies are able to
|
sameAs
| |
Generation
| |
appeal
| - 1(xsd:integer)
- 3(xsd:integer)
|
Strength
| |
dcterms:subject
| |
zdjęcie
| |
kingsrock
| |
contesttype
| |
nazwa
| |
dbkwik:resource/H1q-pjSawLS2c0xbgrGeWA==
| - *Sonic Adventure DX: Director's Cut
*Sonic Adventure 2
*Sonic Adventure 2: Battle
|
Icon Number
| |
magiccoat
| |
brightpowder
| |
snatch
| |
dbkwik:resource/eU3PyGTIHUbnS3WmqAQglQ==
| |
Affects
| |
Icon Color
| |
Icon Border
| |
Cooldown
| |
detect
| |
dbkwik:avengersall...iPageUsesTemplate
| |
dbkwik:metroid/pro...iPageUsesTemplate
| |
dbkwik:pl.sonic/pr...iPageUsesTemplate
| |
dbkwik:pokemon/pro...iPageUsesTemplate
| |
dbkwik:pokemontowe...iPageUsesTemplate
| |
dbkwik:resident-ev...iPageUsesTemplate
| |
dbkwik:residentevi...iPageUsesTemplate
| |
dbkwik:wowwiki/pro...iPageUsesTemplate
| |
Category
| |
PP
| |
Power
| |
float
| |
Name
| |
Type
| |
Weakness
| |
DESC
| - First use: Locks onto the target.
Second use: Blasts the target, dealing 45 Mechanical damage.
|
Duration
| |
Icon
| - ability_hunter_snipertraining
|
Class
| |
Japanese
| |
Accuracy
| - 100(xsd:integer)
- 100.0
- --%
|
Target
| |
Damage
| |
Effects
| - Taking additional damage from attacks
|
Contact
| |
jam
| |
dbkwik:resource/-IwU3RCetFRclxztHzKMZw==
| - *E-102 Gamma
*Miles "Tails" Prower
*Doktor Eggman
|
dbkwik:resource/chptqFsWdxp3VwCjE9l23A==
| - Laser namierzający różne obiekty
|
abstract
| - Next 10 attacks by the user would hit targets (regardless of buffs and debuffs)
|