About: Hallucinatory Terrain   Sponge Permalink

An Entity of Type : dbkwik:resource/SKawHi2g94z3CU-COAYyqg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Level: , Components: V, S, M Casting Time: 10 minutes Range: Long (400 ft. + 40 ft./level) Area: One 30-ft. cube/level (S) Duration: 2 hours/level (D) Saving Throw: Will disbelief (if interacted with) Spell Resistance: No

AttributesValues
rdf:type
rdfs:label
  • Hallucinatory Terrain
  • Hallucinatory terrain
rdfs:comment
  • Level: , Components: V, S, M Casting Time: 10 minutes Range: Long (400 ft. + 40 ft./level) Area: One 30-ft. cube/level (S) Duration: 2 hours/level (D) Saving Throw: Will disbelief (if interacted with) Spell Resistance: No
  • [[Category:]] Hallucinatory terrain was an illusion spell that made one type of terrain look like another for a few hours.
  • Hallucinatory Terrain was a Shosuro Tejina spell which allowed the caster to make natural terrain to look, sound , and smell like some other sort of natural terrain.
  • Casting Time: 10 minutes Range: 300 feet Components: V, S, M (a stone, a twig, and a bit of green plant) Duration: 24 hours You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren’t changed in appearance.
  • Hallucinatory Terrain is an 8th-level deception ritual introduced in Heroic Tier Rituals.[Dr405] You lay an illusion over an area of natural terrain, no more than 20 squares by 20 squares in size, to make it look, sound, and smell as if it were a different type of natural terrain. Artificial structures, equipment, and creatures cannot be changed. A meadow might look like a hill, a pond could look like a meadow, and so on; but a road or a tower in the area remains the same.
  • 4th-level illusion Casting Time: 10 minutes Range: 300 feet Components: V, S, M (a stone, a twig, and a bit of green plant) Duration: 24 hours You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren’t changed in appearance. The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn’t obvious by touch, a creature care
Level
  • 8(xsd:integer)
dcterms:subject
dbkwik:dnd4/proper...iPageUsesTemplate
dbkwik:forgotten-r...iPageUsesTemplate
dbkwik:forgottenre...iPageUsesTemplate
dbkwik:l5r/property/wikiPageUsesTemplate
dbkwik:freed20/pro...iPageUsesTemplate
Category
  • Deception
Name
  • Hallucinatory Terrain
school2e
school3e
school1e
school5e
circles5e
domains3e
Components
  • 125(xsd:integer)
Price
  • 680(xsd:integer)
Duration
  • 86400.0
Skill
  • Arcana
Time
  • 600.0
abstract
  • Level: , Components: V, S, M Casting Time: 10 minutes Range: Long (400 ft. + 40 ft./level) Area: One 30-ft. cube/level (S) Duration: 2 hours/level (D) Saving Throw: Will disbelief (if interacted with) Spell Resistance: No
  • 4th-level illusion Casting Time: 10 minutes Range: 300 feet Components: V, S, M (a stone, a twig, and a bit of green plant) Duration: 24 hours You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren’t changed in appearance. The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn’t obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague im age superimposed on the terrain.
  • Hallucinatory Terrain is an 8th-level deception ritual introduced in Heroic Tier Rituals.[Dr405] You lay an illusion over an area of natural terrain, no more than 20 squares by 20 squares in size, to make it look, sound, and smell as if it were a different type of natural terrain. Artificial structures, equipment, and creatures cannot be changed. A meadow might look like a hill, a pond could look like a meadow, and so on; but a road or a tower in the area remains the same. A creature can discern the illusion if it succeeds on an Arcana check or a Perception check (DC 10 + your Arcana check modifier). This check is a minor action if the creature has not interacted with the illusion, but can be made as a free action the first time the creature interacts with the illusion. If you conceal an area of hindering terrain, a creature is still entitled to a saving throw if forced into that terrain.
  • [[Category:]] Hallucinatory terrain was an illusion spell that made one type of terrain look like another for a few hours.
  • Hallucinatory Terrain was a Shosuro Tejina spell which allowed the caster to make natural terrain to look, sound , and smell like some other sort of natural terrain.
  • Casting Time: 10 minutes Range: 300 feet Components: V, S, M (a stone, a twig, and a bit of green plant) Duration: 24 hours You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren’t changed in appearance. The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn’t obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.
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