About: Recovering   Sponge Permalink

An Entity of Type : dbkwik:resource/HxRjbeMioDCKzauSMEb25w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Recovering

AttributesValues
rdf:type
rdfs:label
  • Recovering
rdfs:comment
  • Recovering
  • A recovery is a common technique used to reach the stage after falling off or being knocked off. In Super Smash Flash, characters were limited to jumping to recover, though some could use their side attacks to propel themselves back towards the stage. Super Smash Flash 2 realized this mistake and allowed players to recover a variety of ways, including the use of special moves, as is traditional in the Super Smash Bros. series. Some characters now also have tether recoveries, which allow them to cling to an edge with the use of their weapons. These recoveries are most commonly triggered by pressing the grab button in midair when a ledge is within reach. Many methods of recovery will leave the character helpless after execution, although some, such as Sonic's Spring Jump, will not trigger he
sameAs
dcterms:subject
Icon Number
  • 10(xsd:integer)
Icon Color
  • Green
Icon Border
  • 3(xsd:integer)
dbkwik:avengersall...iPageUsesTemplate
dbkwik:mcleodgamin...iPageUsesTemplate
Name
  • Recovering
Type
  • Buff
Duration
  • Expires next round
Effects
  • Can't be stunned
  • Recently
abstract
  • Recovering
  • A recovery is a common technique used to reach the stage after falling off or being knocked off. In Super Smash Flash, characters were limited to jumping to recover, though some could use their side attacks to propel themselves back towards the stage. Super Smash Flash 2 realized this mistake and allowed players to recover a variety of ways, including the use of special moves, as is traditional in the Super Smash Bros. series. Some characters now also have tether recoveries, which allow them to cling to an edge with the use of their weapons. These recoveries are most commonly triggered by pressing the grab button in midair when a ledge is within reach. Many methods of recovery will leave the character helpless after execution, although some, such as Sonic's Spring Jump, will not trigger helplessness. A more advanced technique of recovery, in team battles which have friendly-fire enabled, is where players will purposefully attack their teammates who cannot return to the stage due to helplessness, allowing them to use their moves once more.
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