About: Simple time-delay chest re-spawner   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

I have found that in a large module or semi-persistent world that is not DM managed, you need re-spawning everything. This goes for bosses, and plot items, keys, etc. After getting all of this in place, I found that some of the visitors seemed to want to take advantage of re-spawning chests...hmmm...and get a lot of loot for little work. I had a heck of a time getting DelayAction to work, and after a few hours of trying several different methods (like ActionWait, etc) I found a nearly working script in the archive for delaying the creation of an object.

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rdfs:label
  • Simple time-delay chest re-spawner
rdfs:comment
  • I have found that in a large module or semi-persistent world that is not DM managed, you need re-spawning everything. This goes for bosses, and plot items, keys, etc. After getting all of this in place, I found that some of the visitors seemed to want to take advantage of re-spawning chests...hmmm...and get a lot of loot for little work. I had a heck of a time getting DelayAction to work, and after a few hours of trying several different methods (like ActionWait, etc) I found a nearly working script in the archive for delaying the creation of an object.
dcterms:subject
abstract
  • I have found that in a large module or semi-persistent world that is not DM managed, you need re-spawning everything. This goes for bosses, and plot items, keys, etc. After getting all of this in place, I found that some of the visitors seemed to want to take advantage of re-spawning chests...hmmm...and get a lot of loot for little work. I had a heck of a time getting DelayAction to work, and after a few hours of trying several different methods (like ActionWait, etc) I found a nearly working script in the archive for delaying the creation of an object. I hacked it a bit and added some comments, and it works as billed.
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