About: Balls O Fire   Sponge Permalink

An Entity of Type : dbkwik:resource/U3deC9qR3btFCKjN3a2lUg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Balls O Fire is the 107th level in Chip's Challenge 1. Continuing the trend of symmetrical levels, Balls O Fire's only anomalies are slightly different paths to the exit and some slightly different walls, monsters, and a different color of key, plus a bit of a surprise at the bottom.

AttributesValues
rdf:type
rdfs:label
  • Balls O Fire
rdfs:comment
  • Balls O Fire is the 107th level in Chip's Challenge 1. Continuing the trend of symmetrical levels, Balls O Fire's only anomalies are slightly different paths to the exit and some slightly different walls, monsters, and a different color of key, plus a bit of a surprise at the bottom.
Level
  • 107(xsd:integer)
chips available
  • 50(xsd:integer)
difficulty lynx
  • 3(xsd:integer)
bold lynx
  • 258(xsd:integer)
Password
  • ECRE
levelset
bold difficulty ms
  • 2(xsd:integer)
bold ms
  • 260(xsd:integer)
bold complexity ms
  • 2(xsd:integer)
difficulty ms
  • 3(xsd:integer)
bold difficulty lynx
  • 2(xsd:integer)
bold complexity lynx
  • 2(xsd:integer)
Hint
  • No
chips required
  • 50(xsd:integer)
Name
  • BALLS O FIRE
dbkwik:chipschalle...iPageUsesTemplate
Time
  • 300(xsd:integer)
abstract
  • Balls O Fire is the 107th level in Chip's Challenge 1. Continuing the trend of symmetrical levels, Balls O Fire's only anomalies are slightly different paths to the exit and some slightly different walls, monsters, and a different color of key, plus a bit of a surprise at the bottom. Play 3R to escape the blue walls, then take the fire boots by playing the block onto and off them, and then run to collect the chips on the right. As can be seen below Chip at this point, the lower section contains a bunch of chips, two keys, and two blocks. The block currently in the center must be used to reach this area; push this 5L, take the lowest five chips, and then move the block into the water to reach the "CHIP"s. Collect about half of them on the way to the right, take the yellow key, and then the rest of them, and play the block near the blue key 4R 9U. Open the yellow lock on the left, which will allow Chip to shove the block through the maze until he reaches a bomb, with the exit behind him.
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