About: Welcome to dogget 1.1   Sponge Permalink

An Entity of Type : dbkwik:resource/x4kwgOj_NWszbzpshrvhAg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

File:Quake1.gif Welcome to dogget 1.1 Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map [Source] Welcome to dogget 1.1 or DOGGET1.1 is a Multiplayer level in Aftershock for Quake. This level is loosely based on a Doom II PWAD, though Paul Cook couldn't remember the level designer or the name of the PWAD. Instead, he redesigned it from memory, altering it where necessary so it had more Quake related Hazards. Any glitches that existed in the PWAD were repaired. This level is made for 2-4 players.

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  • Welcome to dogget 1.1
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  • File:Quake1.gif <default>Welcome to dogget 1.1</default> Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map [Source] Welcome to dogget 1.1 or DOGGET1.1 is a Multiplayer level in Aftershock for Quake. This level is loosely based on a Doom II PWAD, though Paul Cook couldn't remember the level designer or the name of the PWAD. Instead, he redesigned it from memory, altering it where necessary so it had more Quake related Hazards. Any glitches that existed in the PWAD were repaired. This level is made for 2-4 players.
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  • welcome to dogget 1.1
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  • File:Quake1.gif <default>Welcome to dogget 1.1</default> Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map [Source] Welcome to dogget 1.1 or DOGGET1.1 is a Multiplayer level in Aftershock for Quake. This level is loosely based on a Doom II PWAD, though Paul Cook couldn't remember the level designer or the name of the PWAD. Instead, he redesigned it from memory, altering it where necessary so it had more Quake related Hazards. Any glitches that existed in the PWAD were repaired. This level is made for 2-4 players. As implied by the title, this is version 1.1 of the level. A Nail Trap was added to the level on the cross outside the alcove with the Super Nailgun, custom messages were added throughout the level, the map was compiled with a newer version of QBSP, and texture alignment was fixed up.
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