About: Ambassador Hellmaw   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

After killing the last of the ritualists Hellmaw will path one time around the room. He will stop where he initially was standing before the last mob was killed, then patrol up and down the northern most hallway indefinitely. It is best to pull the final ritualist far back to the southern entrance into the room. This will give you all the time you need to prepare for the final boss fight. You can also tank him in the tunnel leading to the room, so healers will not be feared out of the line of sight of the tank.

AttributesValues
rdfs:label
  • Ambassador Hellmaw
rdfs:comment
  • After killing the last of the ritualists Hellmaw will path one time around the room. He will stop where he initially was standing before the last mob was killed, then patrol up and down the northern most hallway indefinitely. It is best to pull the final ritualist far back to the southern entrance into the room. This will give you all the time you need to prepare for the final boss fight. You can also tank him in the tunnel leading to the room, so healers will not be feared out of the line of sight of the tank.
Level
  • 72(xsd:integer)
dcterms:subject
instance
  • Shadow Labyrinth
dbkwik:wowwiki/pro...iPageUsesTemplate
Creature
  • Demon
Faction
  • Combat
Status
  • Killable
Name
  • Ambassador Hellmaw
Type
  • Elite
ID
  • 18731(xsd:integer)
Health
  • 130000(xsd:integer)
Race
  • Fiend
Location
abstract
  • After killing the last of the ritualists Hellmaw will path one time around the room. He will stop where he initially was standing before the last mob was killed, then patrol up and down the northern most hallway indefinitely. It is best to pull the final ritualist far back to the southern entrance into the room. This will give you all the time you need to prepare for the final boss fight. First, have the Main Tank face him away from the party to minimize the effect of his corrosive acid. He fears fairly often, if the tank gets feared he may lose aggro, or the boss will follow him and hit other players with acid. A priest using Fear Ward can prevent this, a shaman can drop Tremor Totem, otherwise the fear effect can be dispelled. Have someone keep track of time, so when there's 5 seconds left on the 25-second timer the healers can cast a couple of HoTs on the tank and move out of range, then get back and dispel if he is affected by fear. A warrior using Spell Reflection can also avoid the fear - it won't affect the boss, but the warrior won't be either. Warriors can also "stance dance", use berserker stance to avoid fear, paladins can bubble out. Another method is using a warlock's felhunter with devour magic. You can also tank him in the tunnel leading to the room, so healers will not be feared out of the line of sight of the tank. Note that since patch 2.3, mobs will often continue to attack feared tanks, making this encounters easier.
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