A grabs his opponent by the legs, spins around, and throws them.
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| |
rdfs:comment
| - A grabs his opponent by the legs, spins around, and throws them.
- Giant Swing is the level 2, 3 and 4 ability of the Warrior. Grants a chance to do bonus damage to all nearby enemies. The damage dealt is magical, and is lowered by spell resistance.
- Giant Swing is the 4th Expert Extra stage in Challenge Mode in Super Monkey Ball 2.
- Giant Swing is the name of two different moves in the Marvel vs. Capcom series. It may refer to:
* Giant Swing (Colossus)
* Giant Swing (Frank West)
- Attacks the target with strong physical power. Has a chance to stun the target.
* Skill Cost: 2JP
* Cast Time: 1.5s
* Cool Time: 60s
* Stun Duration: 3s
* Increase threat by: 100%
- Giant Swing (pl. Olbrzymia huśtawka) – atak Czarodziejki z Jowisza użyty w grach wideo Sailor Moon S: Jōgai Rantō!? Shuyaku Sōdatsusen, Sailor Moon SuperS: Zenin Sanka!! Shuyaku Sōdatsusen oraz Sailor Moon na Super Famicom i Mega Drive. W tych grach Czarodziejka chwyta swojego przeciwnika za nogi, aby go rozhuśtać, a potem rzucić.
- Sailor Jupiter would grab her opponent and swing them around by their leg, before releasing them.
- Special : This skill is STR based and relies on total Damage and is a main skill used by battle priests.
- The Giant Swing (ジャイアントスイング/Jaianto Suingu) is a move usable by the two Kings and the two Armor Kings, Roger, Alex and Roger Jr.. The move is called Spinning Throw in US and EU releases up to and including Tekken 3. The character grabs their opponent by the feet and starts swinging them wildly in the air, eventually letting go and sending their opponent flying. The input is f,hcf+1.
|
dcterms:subject
| |
debut shippuden
| |
literal english
| - Shooting Intimidation Square Absorbing Issue Both
|
jutsu classification
| |
nazwa
| |
unnamed jutsu
| |
obrazek
| |
game names
| |
jutsu range
| |
jutsu class type
| |
Game Debut
| - Naruto Shippūden: Ultimate Ninja Storm Generations
|
jutsu media
| |
kanji/kana
| |
dbkwik:resource/llnS-cYmDw3CZerpK3y8VQ==
| |
kanji / kana
| - Jaianto Suingu
- ジャイアント・スイング
|
dbkwik:resource/ybtOTdY9TrD2MZEByjOQOw==
| |
dbkwik:naruto/prop...iPageUsesTemplate
| |
dbkwik:roadtoninja...iPageUsesTemplate
| |
Users
| |
Type
| |
Romaji
| - Shaianto Suingu
- Jaianto Suingu
|
dbkwik:sailormoon/...iPageUsesTemplate
| |
Manga
| |
Kanji
| |
dbkwik:pl.sailormo...iPageUsesTemplate
| |
abstract
| - A grabs his opponent by the legs, spins around, and throws them.
- Giant Swing is the level 2, 3 and 4 ability of the Warrior. Grants a chance to do bonus damage to all nearby enemies. The damage dealt is magical, and is lowered by spell resistance.
- Giant Swing is the 4th Expert Extra stage in Challenge Mode in Super Monkey Ball 2.
- Giant Swing is the name of two different moves in the Marvel vs. Capcom series. It may refer to:
* Giant Swing (Colossus)
* Giant Swing (Frank West)
- The Giant Swing (ジャイアントスイング/Jaianto Suingu) is a move usable by the two Kings and the two Armor Kings, Roger, Alex and Roger Jr.. The move is called Spinning Throw in US and EU releases up to and including Tekken 3. The character grabs their opponent by the feet and starts swinging them wildly in the air, eventually letting go and sending their opponent flying. The input is f,hcf+1. Starting with Tekken 3, the move can be tech rolled, reducing its damage by half (35). At 70 points of damage, it is one of the most damaging standalone throws in the game. In Tekken 5, the animation of this move was changed. King II has a special, faster version of this move which can be performed when the opponent is on the ground. As a chain throw, it is the final part of the Reverse Arm Slam Combo. In Tekken 2, this move is a guaranteed 100% KO from the start of the round, if the opponent does not escape any of the previous moves. The total damage for the entire RAS Combo is 110 points, equaling (and depleting) that of the character's health bar on default settings. In later games, characters have slightly more health, so it is no longer a one (or five) hit kill.
- Attacks the target with strong physical power. Has a chance to stun the target.
* Skill Cost: 2JP
* Cast Time: 1.5s
* Cool Time: 60s
* Stun Duration: 3s
* Increase threat by: 100%
- Giant Swing (pl. Olbrzymia huśtawka) – atak Czarodziejki z Jowisza użyty w grach wideo Sailor Moon S: Jōgai Rantō!? Shuyaku Sōdatsusen, Sailor Moon SuperS: Zenin Sanka!! Shuyaku Sōdatsusen oraz Sailor Moon na Super Famicom i Mega Drive. W tych grach Czarodziejka chwyta swojego przeciwnika za nogi, aby go rozhuśtać, a potem rzucić.
- Sailor Jupiter would grab her opponent and swing them around by their leg, before releasing them.
- Special : This skill is STR based and relies on total Damage and is a main skill used by battle priests.
|