About: Electromagnetic Shield (3.5e Power)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A strong magnetic barrier surrounds you, causing metal objects to bend and twist out of your path. You are completely immune to mundane metal-tipped projectiles such as most arrows and bolts. Against magical projeciles, you gain a +6 circumstance bonus to your armor class. The power also works against melee attacks by metallic weapons, but you only gain the +6 bonus against nonmagical metal weapons, and half that bonus (+3) against magical metallic weapons.

AttributesValues
rdfs:label
  • Electromagnetic Shield (3.5e Power)
rdfs:comment
  • A strong magnetic barrier surrounds you, causing metal objects to bend and twist out of your path. You are completely immune to mundane metal-tipped projectiles such as most arrows and bolts. Against magical projeciles, you gain a +6 circumstance bonus to your armor class. The power also works against melee attacks by metallic weapons, but you only gain the +6 bonus against nonmagical metal weapons, and half that bonus (+3) against magical metallic weapons.
Summary
  • Deflect mundane arrows, and resist mundane and magical attacks from metal weapons.
dcterms:subject
author name
  • Eiji-kun
disp
  • Olfactory
LVL
  • Psion/Wilder 3, Psychic Warrior 3
dur
  • 1(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Personal
PP
  • 5(xsd:integer)
date created
  • 4(xsd:integer)
Status
  • Complete
Name
  • Electromagnetic Shield
save
  • Will negates
disc
  • Psychokinesis
pr
  • No
Time
  • 1(xsd:integer)
tsea
  • t
Subj
  • You
abstract
  • A strong magnetic barrier surrounds you, causing metal objects to bend and twist out of your path. You are completely immune to mundane metal-tipped projectiles such as most arrows and bolts. Against magical projeciles, you gain a +6 circumstance bonus to your armor class. The power also works against melee attacks by metallic weapons, but you only gain the +6 bonus against nonmagical metal weapons, and half that bonus (+3) against magical metallic weapons. Your melee attacks are unaffected by your field, but your own metal-tipped projectiles are hampered by this power. Nonmagical projectiles you fire take a -6 penalty to their attack rolls, and magical projectiles take half the penalty (-3). Augment: For every 2 PP you spend, you may increase the bonus to your armor class (and penalty to your projectile attack rolls) by 1. By spending 4 PP, you may increase the duration to 10 minute/level, or by spenting 8 PP, increase the duration to 1 hour/level. Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psion/Wilder Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psychic Warrior
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