About: Freeman's Files   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

You begin in the power room, where you restored the electricity from beforehand. Go to the radio and talk into it to stop reinforcements from arriving. If you elect not to, a pair of soldiers will assault you and the other enemies may be alerted to an intruder's presence.

AttributesValues
rdfs:label
  • Freeman's Files
rdfs:comment
  • You begin in the power room, where you restored the electricity from beforehand. Go to the radio and talk into it to stop reinforcements from arriving. If you elect not to, a pair of soldiers will assault you and the other enemies may be alerted to an intruder's presence.
dcterms:subject
Objectives
  • *Install data uplink on refinery mainframe *Escort electrician to safety *Retrieve Freeman’s access codes *Infiltrate Security Section D
Previous
  • A Man Without Power
Game
  • Syphon Filter: Dark Mirror
dbkwik:syphonfilte...iPageUsesTemplate
Title
  • Freeman's Files
Weapons
  • *Spectre *Makarov *Galil AR *Desert Sniper .357
Enemies
  • *Red Section soldiers
Character
  • Gabe Logan
depicts
  • Red Section Assault on KemSynth Petroleum
NEXT
  • Under NORAD's Nose
Location
  • Kanuti Mountains, Alaska, United States of America: KemSynth Petroleum - KemSynth Server Room
abstract
  • You begin in the power room, where you restored the electricity from beforehand. Go to the radio and talk into it to stop reinforcements from arriving. If you elect not to, a pair of soldiers will assault you and the other enemies may be alerted to an intruder's presence. Open the door and sneak into the vent you shot out earlier. Assuming you didn't raise the alarm, the first two soldiers will be conversing. Use your knife on them and order the electrician to follow you when the coast is clear. Have him open the door furthest from the ventilation shaft: he will then report it is locked. Go up to Freeman's office and shift the painting to expose a safe. The civilian will tell you a code - enter it and you'll receive Freeman's access code. There's also a Desert magnum pistol if you desire it. Return to the lower level and get the electrician to open the door. Enter into the computer room and kill the duo patrolling it. Interact with the computer and you'll need to boost the electrician into the roof. Do so and trace him using IR goggles. Turn on the switches below him. Once you activate 3, a few troops will attack him. Kill them and then interact again with the computer. Have the electrician open the next door and two soldiers will ambush you from the other side. Drop them, and then get the man to interact with the last door. He'll tell you he can't, but instead offers to boost you into a shaft. This leads into a room which has a locked door. Gabe starts picking the lock, and the mission ends.
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