Chapter 3: The Great Witch is the third chapter of Professor Layton vs. Phoenix Wright: Ace Attorney. Despite being cleared of killing two muggers, Espella Cantabella remains imprisoned on suspicion of being the Great Witch Bezella. Hershel Layton, Phoenix Wright, Luke Triton, and Maya Fey must set out to learn more about this legendary witch in order to clear Cantabella's name.
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| - Chapter 3: The Great Witch is the third chapter of Professor Layton vs. Phoenix Wright: Ace Attorney. Despite being cleared of killing two muggers, Espella Cantabella remains imprisoned on suspicion of being the Great Witch Bezella. Hershel Layton, Phoenix Wright, Luke Triton, and Maya Fey must set out to learn more about this legendary witch in order to clear Cantabella's name.
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picarats
| - 20(xsd:integer)
- 25(xsd:integer)
- 30(xsd:integer)
- 40(xsd:integer)
- 50(xsd:integer)
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puzzles
| - Puzzle 20: Cloud Maze 2
- Puzzle 24: Pretty Posey
- Puzzle 25: Puppy Postal Patrol
- Puzzle 26: Mousequerade
- Puzzle 27: Stained Glass
- Puzzle 28: An Evening Stroll
- Puzzle 29: Wagon Draggin'
- Puzzle 30: Gabbin' Goats
- Puzzle 31: Animal Pens
- Puzzle 32: Not Standard Issue
- Puzzle 33: Street Patrol
- Puzzle 34: Chess Skirmish
- Puzzle 35: Mouse Mayhem
- Puzzle 36: Decipher the Door
- Puzzle 37: Rotating Room 2
- Puzzle 38: Stomp on It!
- Puzzle 39: Train Trouble
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dbkwik:ace-attorne...iPageUsesTemplate
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dbkwik:aceattorney...iPageUsesTemplate
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Number
| - 20(xsd:integer)
- 24(xsd:integer)
- 25(xsd:integer)
- 26(xsd:integer)
- 27(xsd:integer)
- 28(xsd:integer)
- 29(xsd:integer)
- 30(xsd:integer)
- 31(xsd:integer)
- 32(xsd:integer)
- 33(xsd:integer)
- 34(xsd:integer)
- 35(xsd:integer)
- 36(xsd:integer)
- 37(xsd:integer)
- 38(xsd:integer)
- 39(xsd:integer)
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Team
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Name
| - Wagon Draggin'
- Chess Skirmish
- Stained Glass
- Animal Pens
- Pretty Posey
- An Evening Stroll
- Cloud Maze 2
- Decipher the Door
- Gabbin' Goats
- Mouse Mayhem
- Mousequerade
- Not Standard Issue
- Puppy Postal Patrol
- Rotating Room 2
- Stomp on It!
- Street Patrol
- Train Trouble
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chars
| - Darklaw
- Knights
- Captain
- Eve
- Price
- Espella Cantabella
- Storyteller
- Ridelle Mystere
- Zacharias Barnham
- Dewey
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Color
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Notes
| - * Can be solved in five moves
- * No penalty for an incorrect submission
- * Penalty for an incorrect submission
- * Penalty for an incorrect submission
* Most of the features are a distraction. The good mice and the bad mice can be distinguished by a single trait that each group has in common.
- * The puzzle can be solved in four moves, but this is not necessary to clear it.
* This puzzle leads directly to a series of scenes.
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Acquisition
| - Talk to Petal in the West Shopping Area. She is looking for her brother Cecil. Find Cecil in the town square outskirts. Cecil will only go with Wright and Fey if they can solve a puzzle.
- Search the leaves of the rightmost tree in the Road to the court. Muffet is looking for flowers to give to Inquisitor Barnham.
- Talk to Mary at the East Shopping Area.
- Talk to Old Rootie in the main street.
- Talk to the knight who is off by himself in the knights' garrison. He is doing mind training with a puzzle, but he has struggled with it for the past three days.
- Examine the leftmost tower's spire in the knights' garrison.
- Talk to Constantine at the Great Archive entrance. Upon seeing each other, Eve and Constantine start to act unfriendly toward each other. Luke Triton has them participate in a puzzle to solve so that they can be friends.
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