Specifics: Grants the ability to make a potentially disabling attack against an opponent's arms or legs. Called shots are made at a -4 penalty, and must overcome the target's discipline skill check. A successful called shot against the legs reduces the opponent's movement rate by 20% and gives them a -2 cumulative penalty to their dexterity. A successful called shot against the arms applies a cumulative -2 penalty to the creature's attack rolls. Use: selected
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| - Specifics: Grants the ability to make a potentially disabling attack against an opponent's arms or legs. Called shots are made at a -4 penalty, and must overcome the target's discipline skill check. A successful called shot against the legs reduces the opponent's movement rate by 20% and gives them a -2 cumulative penalty to their dexterity. A successful called shot against the arms applies a cumulative -2 penalty to the creature's attack rolls. Use: selected
- Called Shot is a paragon-tier feat, suitable for those becoming a gladiator. It is available to those with the Prime Shot class feature. Whenever the character successfully hits a target against whom the character received the Prime Shot bonus, the attack deals an additional 5 damage. [Dr368:58]
- This feat is not present in NWN2.
- Called Shot only works on creatures with distinct features, which means you can't make called shots on big tentacly blobs. (Whether a creature has distinct features or not is up to the GM). Making a called shot adds the following modifier to the target's Armor Class: Making a successful called shot to the head is an automatic critical (if a critical hit can be done to the target). Making a successful called shot to a limb will reduce speed by 20% and/or attacks according to the limb being hit. Arms take a -2 to attack and any skill in which use of the arms are required, such as Climbing.
- Full: Shoot an arrow that moves 3 times faster and cannot be blocked. Concise: You shoot an arrow that moves 3 times faster. Unblockable. __TOC__
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| - base attack bonus of +1 or higher
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| - Grants the ability to make a potentially disabling attack against an opponent's arms or legs. Called shots are made at a -4 penalty, and must overcome the target's discipline skill check. A successful called shot against the legs reduces the opponent's movement rate by 20% and gives them a -2 cumulative penalty to their dexterity. A successful called shot against the arms applies a cumulative -2 penalty to the creature's attack rolls.
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| - Specifics: Grants the ability to make a potentially disabling attack against an opponent's arms or legs. Called shots are made at a -4 penalty, and must overcome the target's discipline skill check. A successful called shot against the legs reduces the opponent's movement rate by 20% and gives them a -2 cumulative penalty to their dexterity. A successful called shot against the arms applies a cumulative -2 penalty to the creature's attack rolls. Use: selected
- Called Shot is a paragon-tier feat, suitable for those becoming a gladiator. It is available to those with the Prime Shot class feature. Whenever the character successfully hits a target against whom the character received the Prime Shot bonus, the attack deals an additional 5 damage. [Dr368:58]
- This feat is not present in NWN2.
- Called Shot only works on creatures with distinct features, which means you can't make called shots on big tentacly blobs. (Whether a creature has distinct features or not is up to the GM). Making a called shot adds the following modifier to the target's Armor Class: Making a successful called shot to the head is an automatic critical (if a critical hit can be done to the target). Making a successful called shot to a limb will reduce speed by 20% and/or attacks according to the limb being hit. Arms take a -2 to attack and any skill in which use of the arms are required, such as Climbing.
- Full: Shoot an arrow that moves 3 times faster and cannot be blocked. Concise: You shoot an arrow that moves 3 times faster. Unblockable. __TOC__
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