About: Dwarf (Race)   Sponge Permalink

An Entity of Type : dbkwik:resource/QTfNhfYm8WzFPz7C-M3wyg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Dwarves are a playable race in ADOM.

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  • Dwarf (Race)
  • Dwarf (race)
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  • Dwarves are a playable race in ADOM.
  • Dwarves are usually crafty people who live in mines or forests, they are very small, stout, and almost always male. They also generally have facial hair. Dwarves have some magic power with amazing skill in wood work and metal work. Typically dwarves live for up to 100 years and are usually monogamous and have 3 children every 9 to 10 years. In the past Dwarves were one of the most common races in the Shrek universe. However, their numbers declined with the rise of Humans to the point where they were classified by Lord Farquaad as "fairytale creatures."
  • During the First Age, dwarves were most likely one of the first races brought by Guthix to Gielinor. They are possibly related to humans and gnomes. The dwarves probably lived on the surface, in villages like the humans did. During the Fourth age (although Dwarves use different ages to humans) King Alvis created the Consortium, a collection of mining companies. It was originally intended to help the Kings rule, but by King Alvis's death it had become powerful and took over Keldagrim. This occurred approximately 500 years before the present date.
Eye
  • Various
Alignment
  • Dwarves start off Lawful, though Class can affect this. Eating habits Dwarves are the fussiest eaters in ADOM. Like most other races, they vomit after eating rats, fat worms and cooked roaches, and refuse to eat doppelgangers unless starving. Being a racial enemy, they may not eat orcs of any kind unless starving . They also refuse to eat fellow dwarves unless they are starving. Other gameplay effects *Mithril skin: Only Dwarves can get the talent 'Mithril Skin', which permanently adds 3 to their PV score. This is the only talent in the game with a racial requirement. *Dungeon sight: Dwarves tend to find secret doors and tunnels quicker than other races. *Racial crowning gift: Dwarves may be crowned with Hammerhead instead of the usual crowning gifts for their class. *Extra piety from sacrificing gold: Dwarven gods especially prize gold. This, combined with a guaranteed dwarf shopkeeper, means that Dwarves may accumulate piety much faster than other races through selling items and sacrificing gold. *A few other small gameplay effects also apply for Dwarves, such as being able to read the runes on Griff Bloodax's grave. It is rumored that Dwarves also have a better chance than other races of obtaining the artifact Rolf's Saviour.
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Skills
  • Dwarves train in Climbing, Detect traps, Metallurgy, Mining and Smithing. Of these skills, Detect Traps is of most use to PCs whose class does not offer it — as traps that are detected are much easier to avoid. Mining is also useful for harvesting gems, and reducing risk of pickaxes breaking for such PCs that depend on them for digging. Whilst Dwarves are the only race to practise Smithing, it can be learned by all PCs within the game anyway; many players might not even bother with it due to how difficult the skill is to use.
Attributes
  • Dwarves are usually strong and very tough. Their other stats are not tilted heavily in either direction; typically their Learning and Willpower is slightly above average, but their Dexterity is slightly below average. While they aren't excellent at archery or learning spells, they aren't bad either.
Hair
  • Various
Personality
  • Often mischievous
Regen
  • Dwarves have slightly higher than average HP regeneration rates, but very slow PP regeneration. This poses considerable concern for Dwarves using spells, or particularly mindcraft since at least magic can be cast from HP in emergencies.
Classes
  • Dwarves are typically strong and tough and thus are suited to fighting classes such as Fighters, Paladins, Monks and Barbarians. They are a very popular choice for Weaponsmiths, due to their natural smithing talents. While they do not possess great magical talents, their mental and magical stats are much better than those of Orcs and Trolls; together with their good physical stats, this makes Dwarven mages potent at balancing both average magical abilities with average chances of survival.
example
  • Rumpelstiltskin
  • the 7 Dwarfs
Lifespan
  • -1.57788E10
famtype
  • Very family oriented
Relations
  • Dwarves' law-abiding but haughty nature attracts a small number of friends and a lot of enemies in Ancardia. Their friends are fellow Dwarves, Gnomes and Hurthlings — with which races they do great trading deals with. Their nemesis is the Orcish race — Dwarves and Orcs both do very harsh trading deals with each other. High Elven and Grey Elven shopkeepers are prejudiced against Dwarves, whilst Dwarves themselves are extremely prejudiced against Dark Elves.
Equipment
  • Dwarves tend to be well equipped, with many classes starting with a full set of metal and/or leather armor. Dwarven Paladins are notable for being very heavily armored, with their starting armor granting them 10-26 PV depending on the luck of the dice. They favor axes as their starting weapon, and Archers start with an impressive heavy crossbow as their missile weapon of choice.
Skin
  • Light
Race
  • Dwarves
Introduction
  • Dwarves are a playable race in ADOM.
Location
  • Worldwide
Size
  • Very short in stature
Manual
  • Dwarves are a small, hardy and taciturn race. They barely grow to be four and a half feet. Their body is stocky and their endurance is legendary. Dwarves are especially proud of their long beards and their great craftsmanship with metals. The dwarven race has spawned the greatest of all smiths. Their skill in forging weapons and armor is unsurpassed, as is their greed for gold. They are able warriors, brave to a fault, have an excellent sight in the underground and are experts at detecting secret doors and traps.
abstract
  • Dwarves are a playable race in ADOM.
  • During the First Age, dwarves were most likely one of the first races brought by Guthix to Gielinor. They are possibly related to humans and gnomes. The dwarves probably lived on the surface, in villages like the humans did. However, the God Wars sent the dwarves underground. During the God Wars, most dwarves hid themselves beneath the surface. Over time they constructed Keldagrim, a massive city that has grown tremendously wealthy. Dwarves adapted to underground life in this time. There they also encountered hostile Trolls, resulting a series of conflicts collectively called Keldagrim - Troll Country War which continues today. During the Fourth age (although Dwarves use different ages to humans) King Alvis created the Consortium, a collection of mining companies. It was originally intended to help the Kings rule, but by King Alvis's death it had become powerful and took over Keldagrim. This occurred approximately 500 years before the present date. Only after thousands of years, during the end of the Fourth Age or beginning of the Fifth Age, did the dwarves return to the surface to find the wars over. Despite this, most dwarves still live underground.
  • Dwarves are usually crafty people who live in mines or forests, they are very small, stout, and almost always male. They also generally have facial hair. Dwarves have some magic power with amazing skill in wood work and metal work. Typically dwarves live for up to 100 years and are usually monogamous and have 3 children every 9 to 10 years. In the past Dwarves were one of the most common races in the Shrek universe. However, their numbers declined with the rise of Humans to the point where they were classified by Lord Farquaad as "fairytale creatures."
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