About: Animated Iron Armour   Sponge Permalink

An Entity of Type : dbkwik:resource/cvu-ratqzKc-X3P8Wq7VOA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

An Animated Iron Armour can be created at the Warriors' Guild. In order to summon one, the player must use an Iron full helm, an Iron platebody or Iron platelegs (with all three parts in the player's inventory) on the Magical Animator. Please note there is a chance of a piece becoming destroyed or lost, with stronger armours having consequently lower chances of destruction. Every player who can enter the Warriors' Guild should be able to defeat this armour, as it has a very low combat level.

AttributesValues
rdf:type
rdfs:label
  • Animated Iron Armour
rdfs:comment
  • An Animated Iron Armour can be created at the Warriors' Guild. In order to summon one, the player must use an Iron full helm, an Iron platebody or Iron platelegs (with all three parts in the player's inventory) on the Magical Animator. Please note there is a chance of a piece becoming destroyed or lost, with stronger armours having consequently lower chances of destruction. Every player who can enter the Warriors' Guild should be able to defeat this armour, as it has a very low combat level.
  • Animated Iron Armour is a player-created foe that is encountered at the Warriors Guild. To summon one, players must place an Iron platebody, Iron platelegs and an Iron full helm on the Magical Animator. Like the Steel and Bronze animated armour, Iron isn't commonly used for two main reasons; pieces will occasionally be lost, and higher variants yield better tokens per hour. When you place the armour on the Magical Animator this text appears: When you lose a piece of armour you recieve this text:
Level
  • 25(xsd:integer)
Attack
  • 18(xsd:integer)
nieve
  • No
drange
  • 400(xsd:integer)
dslash
  • 25(xsd:integer)
amagic
  • 0(xsd:integer)
acc magic
  • 0(xsd:integer)
aff magic
  • 55(xsd:integer)
lifepoints
  • 900(xsd:integer)
Hitpoints
  • 20(xsd:integer)
dmagic
  • 400(xsd:integer)
dstab
  • 50(xsd:integer)
Examine
  • Animated iron armour.
gemw
  • no
max hit
  • 3(xsd:integer)
Poisonous
  • No
max magic
  • 0(xsd:integer)
dcrush
  • 19(xsd:integer)
max spec
  • 0(xsd:integer)
attack speed
  • 6(xsd:integer)
acc melee
  • 292(xsd:integer)
aff weakness
  • 65(xsd:integer)
aff melee
  • 55(xsd:integer)
max ranged
  • 0(xsd:integer)
Always Drops
  • 10(xsd:integer)
str
  • 20(xsd:integer)
Combat
  • 23(xsd:integer)
aff ranged
  • 55(xsd:integer)
Attack style
  • Melee
acc ranged
  • 0(xsd:integer)
slaylvl
  • No
max melee
  • 72(xsd:integer)
acrush
  • 0(xsd:integer)
Rarity
  • Common
  • Always
astab
  • 0(xsd:integer)
Aggressive
  • Yes
arange
  • 0(xsd:integer)
aslash
  • 0(xsd:integer)
immune to poison
  • Yes
dbkwik:oldschoolru...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Range
  • 1(xsd:integer)
Speed
  • 4(xsd:integer)
Cat
  • No
Defence
  • 18(xsd:integer)
Magic
  • 1(xsd:integer)
Name
  • Warrior guild token
  • Iron full helm
  • Animated Iron Armour
  • Iron platebody
  • Iron platelegs
Weakness
  • Crush
  • No
Turael
  • No
Duradel
  • No
immune to stun
  • No
mazchna
  • No
Chaeldar
  • No
Vannaka
  • No
Members
  • Yes
Quantity
  • 1(xsd:integer)
  • 10(xsd:integer)
Update
  • Warriors' Guild
Att
  • 20(xsd:integer)
DEF
  • 20(xsd:integer)
Armour
  • 292(xsd:integer)
slayexp
  • No
ID
  • 4279(xsd:integer)
Style
  • melee
Release
  • 2006-06-12(xsd:date)
Experience
  • 40(xsd:double)
Ranged
  • 1(xsd:integer)
immunepoison
  • No
immunevenom
  • Yes
strbns
  • 5(xsd:integer)
mage
  • 1(xsd:integer)
attbns
  • 4(xsd:integer)
rngbns
  • 0(xsd:integer)
abstract
  • Animated Iron Armour is a player-created foe that is encountered at the Warriors Guild. To summon one, players must place an Iron platebody, Iron platelegs and an Iron full helm on the Magical Animator. Like the Steel and Bronze animated armour, Iron isn't commonly used for two main reasons; pieces will occasionally be lost, and higher variants yield better tokens per hour. If players do decide to fight the Iron armour for whatever reason, it is suggested to carry a few extra armour pieces to replace the ones that get destroyed. If possible, players should fight animated armour made of black metal or higher instead, due to the fact that they will not lose any parts. High level players are strongly advised to fight Rune, or Adamant animations as they are the quickest method for earning tokens. When you place the armour on the Magical Animator this text appears: When you lose a piece of armour you recieve this text:
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software