The Fusionist is a human unit that can likely first be created after Episode 2: Windmill Promontory - Sylph's Melody upon her defeat. Unlike other artisan-type humans, she can be quite useful in battle. She has a high-average INT, although she is lacking in most other areas. She is most proficient in the use of Nature skills with Space/Time arts as a reasonable back-up, making her useful if you wish to use INT-based Nature skills early in the game. She's best equipped with staves and canes. Although her natural skill with Nature makes some items such as Flowers more useful, it may be best to transfer useful skills to her or her weapon.
| Attributes | Values |
|---|
| rdf:type
| |
| rdfs:label
| |
| rdfs:comment
| - The Fusionist is a human unit that can likely first be created after Episode 2: Windmill Promontory - Sylph's Melody upon her defeat. Unlike other artisan-type humans, she can be quite useful in battle. She has a high-average INT, although she is lacking in most other areas. She is most proficient in the use of Nature skills with Space/Time arts as a reasonable back-up, making her useful if you wish to use INT-based Nature skills early in the game. She's best equipped with staves and canes. Although her natural skill with Nature makes some items such as Flowers more useful, it may be best to transfer useful skills to her or her weapon.
|
| Level
| |
| dcterms:subject
| |
| fr name
| |
| es lore
| |
| sdd sets
| - Blue-Eyes White Dragon
Yellow Millennium Eye
|
| ygo sets
| |
| el name
| |
| gx1 sets
| - Fusions
Beasts in fight
Dorothy's Gift
|
| fm for
| |
| Row 4 info
| |
| Romaji Name
| |
| hr name
| |
| ja lore
| |
| it lore
| |
| pt name
| |
| Row 1 info
| |
| lore
| |
| gx1 dp
| |
| pt lore
| - "Pequeno Anjo" + Ovelha Mística Nº2
|
| zh lore
| |
| it name
| |
| dm1 number
| |
| gx1 lore
| |
| Row 4 title
| |
| passcode
| |
| ko lore
| |
| de lore
| - „Kleiner Engel“ + „Mystisches Schaf #2“
|
| gx1 number
| |
| ko name
| |
| Row 2 info
| |
| de name
| |
| Row 6 info
| |
| Row 1 title
| |
| es name
| |
| wc6 sets
| - Legend of Blue Eyes White Dragon
All Fusion Monsters
All at Random
|
| fr lore
| |
| Row 5 info
| |
| Row 2 title
| |
| Row 6 title
| |
| ATK
| |
| Row 5 title
| |
| Row 3 info
| |
| database id
| |
| Row 3 title
| |
| Summoning
| - * 2 Fusion Materials
* Requires only specific Normal Monsters as Fusion Materials
|
| eds lore
| |
| dbkwik:yugi-oh/pro...iPageUsesTemplate
| |
| dbkwik:yugioh/prop...iPageUsesTemplate
| |
| Misc
| |
| Box Title
| |
| Type
| |
| imagewidth
| |
| zh name
| |
| DEF
| |
| FM
| - Mystical Sheep 2
- Petit Angel
|
| dbkwik:phantombrav...iPageUsesTemplate
| |
| Attribute
| |
| Ja Name
| |
| Materials
| |
| abstract
| - The Fusionist is a human unit that can likely first be created after Episode 2: Windmill Promontory - Sylph's Melody upon her defeat. Unlike other artisan-type humans, she can be quite useful in battle. She has a high-average INT, although she is lacking in most other areas. She is most proficient in the use of Nature skills with Space/Time arts as a reasonable back-up, making her useful if you wish to use INT-based Nature skills early in the game. She's best equipped with staves and canes. Although her natural skill with Nature makes some items such as Flowers more useful, it may be best to transfer useful skills to her or her weapon. The Fusionist has a low-average confinement time and movement range, but can stay confined a little longer than other INT-orientated humans like the Witch. The Fusionist's main purpose is to fuse together characters and items on Phantom Isle. By combining items, the Fusionist can transfer base stats, skills, and item equip or confine percentage at the cost of the combined items accumulated Mana. The higher her level, the less Mana it will cost to transfer stats. While summoned to Phantom Isle and if not in battle, she has a chance of increasing the Mana of any items currently summoned. [Notable Passive] Mana Monger: This passive will increase the amount of Mana accumulated.
|