About: Esamir   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Esamir is a continent featuring icy tundra terrain and only 20 small outposts compared to the 52 on Indar. There are seven facilities that consist of Amp Stations, Bio Lab and Tech Plant. Esamir is unique because it is the only continent that features only one tech plant and can provide the holding faction with a significant bonus over the other by allowing MBT spawns on outposts. Because of the continent's relatively flat terrain and minimal cover from aircraft, the conflicts that take place on Esamir are dominated by tank columns and other forms of vehicular warfare.

AttributesValues
rdfs:label
  • Esamir
rdfs:comment
  • Esamir is a continent featuring icy tundra terrain and only 20 small outposts compared to the 52 on Indar. There are seven facilities that consist of Amp Stations, Bio Lab and Tech Plant. Esamir is unique because it is the only continent that features only one tech plant and can provide the holding faction with a significant bonus over the other by allowing MBT spawns on outposts. Because of the continent's relatively flat terrain and minimal cover from aircraft, the conflicts that take place on Esamir are dominated by tank columns and other forms of vehicular warfare.
dcterms:subject
Patch Link
  • Game Update Number 12
dbkwik:planetside/...iPageUsesTemplate
Patch
  • GU12
abstract
  • Esamir is a continent featuring icy tundra terrain and only 20 small outposts compared to the 52 on Indar. There are seven facilities that consist of Amp Stations, Bio Lab and Tech Plant. Esamir is unique because it is the only continent that features only one tech plant and can provide the holding faction with a significant bonus over the other by allowing MBT spawns on outposts. Because of the continent's relatively flat terrain and minimal cover from aircraft, the conflicts that take place on Esamir are dominated by tank columns and other forms of vehicular warfare. Esamir is also the only continent that does not have a completely dark night cycle. Instead of being plunged into darkness like Indar and Amerish, Esamir enters a "twilight" phase with lower lighting, but still plenty of visibility for all players. Capturing Esamir will yield a 50% reduction to vehicle construction on all continents for the faction that holds it, until it is claimed by another faction.
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