Casting the spell takes about ten seconds, and can be interrupted by combat. Furthermore, the spell can not be cast during combat, and thus can not be used to escape a fight and is also rendered useless beyond level 20 Wilderness. This is in contrast to Lumbridge Teleport, which can be cast instantly, assuming the player has the required runes and magic level and isn't past level 20 Wilderness. When the player arrives, the camera will face North, identical to clicking the compass.
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| - Home Teleport (historical)
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| - Casting the spell takes about ten seconds, and can be interrupted by combat. Furthermore, the spell can not be cast during combat, and thus can not be used to escape a fight and is also rendered useless beyond level 20 Wilderness. This is in contrast to Lumbridge Teleport, which can be cast instantly, assuming the player has the required runes and magic level and isn't past level 20 Wilderness. When the player arrives, the camera will face North, identical to clicking the compass.
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abstract
| - Casting the spell takes about ten seconds, and can be interrupted by combat. Furthermore, the spell can not be cast during combat, and thus can not be used to escape a fight and is also rendered useless beyond level 20 Wilderness. This is in contrast to Lumbridge Teleport, which can be cast instantly, assuming the player has the required runes and magic level and isn't past level 20 Wilderness. There used to be a 30 minute cooldown between teleports until a hidden update removed it on 28 March 2011. Until 31 January 2012 the spell only took players to Lumbridge. Since this date player may select whether to go to Lumbridge or to Burthorpe through a dialogue window. If player has the Burthorpe tutorial guide system activated, the teleport only takes them to Burthorpe. In the past, if a player tried to use the spell before recharge time is finished, a message declaring "You need to wait another X minutes to cast the spell." appeared, except when one minute remains, the different presentation being "You need to wait another 1 minute before casting the spell.". When the player arrives, the camera will face North, identical to clicking the compass. You can easily use this spell to figure out if you are being tele-blocked by attempting to cast it and doing something to interrupt it if the spell is initiated.
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