Raging Battle, the newest-released set in the TCG, has a plethora of cards designed to counter the metagame. There's G.B. Hunter, which is designed to shut down guess what. And then there's the whole anti-meta archetype that's been released, the Koa'ki Meirus. They all destroy themselves in the end phase unless you reveal a certain type of card or discard Iron Core of Koa'ki Meiru, but in exchange, these monsters are designed to wreck decks, packing both frustrating effects and superpowered ATK strength (Koa'ki Meiru Powerhand has 2100 at level 4). Of the group, none brings decks to a screeching halt more than Koa'ki Meiru Drago.
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rdfs:label
| - Yu-Gi-Oh!:Featured Card/Koa'ki Meiru Drago
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rdfs:comment
| - Raging Battle, the newest-released set in the TCG, has a plethora of cards designed to counter the metagame. There's G.B. Hunter, which is designed to shut down guess what. And then there's the whole anti-meta archetype that's been released, the Koa'ki Meirus. They all destroy themselves in the end phase unless you reveal a certain type of card or discard Iron Core of Koa'ki Meiru, but in exchange, these monsters are designed to wreck decks, packing both frustrating effects and superpowered ATK strength (Koa'ki Meiru Powerhand has 2100 at level 4). Of the group, none brings decks to a screeching halt more than Koa'ki Meiru Drago.
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| - KoakiMeiruDrago-RGBT-EN-UR-1E.png
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Summary
| - Raging Battle, the newest-released set in the TCG, has a plethora of cards designed to counter the metagame. There's G.B. Hunter, which is designed to shut down guess what. And then there's the whole anti-meta archetype that's been released, the Koa'ki Meirus. They all destroy themselves in the end phase unless you reveal a certain type of card or discard Iron Core of Koa'ki Meiru, but in exchange, these monsters are designed to wreck decks, packing both frustrating effects and superpowered ATK strength . Of the group, none brings decks to a screeching halt more than Koa'ki Meiru Drago.
LIGHT and DARK monsters cannot be Special Summoned. BAM! That stops so many cards, including "Dark Armed Dragon", "Judgment Dragon", "Gladiator Beast Gyzarus", "Wulf, Lightsworn Beast", "Black Garden", "Red Dragon Archfiend", "Thought Ruler Archfiend", "Demise, King of Armageddon"... basically, every halfway significant deck type has a LIGHT or DARK monster that it needs to special summon, and Drago stops that from happening. Of course, it doesn't hurt the Koa'ki Meirus a bit - they're all WIND, WATER, FIRE or EARTH. Furthermore, Drago has 1900 ATK to back its effect up, meaning that not much that can be handily Normal Summoned will be able to power over it.
Now, where can we put this card? Unfortunately, Dragons may not be the place for it. Drago stops a number of significant Dragons from being summoned too, such as Red-Eyes Darkness Metal Dragon, Five-Headed Dragon, Blue-Eyes Ultimate Dragon, and many more. This card should probably stay in Koa'ki Meirus, where it won't hurt your deck too. Still, it's a formidable foe when you realize that the combos that your deck is built around simply don't work.
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abstract
| - Raging Battle, the newest-released set in the TCG, has a plethora of cards designed to counter the metagame. There's G.B. Hunter, which is designed to shut down guess what. And then there's the whole anti-meta archetype that's been released, the Koa'ki Meirus. They all destroy themselves in the end phase unless you reveal a certain type of card or discard Iron Core of Koa'ki Meiru, but in exchange, these monsters are designed to wreck decks, packing both frustrating effects and superpowered ATK strength (Koa'ki Meiru Powerhand has 2100 at level 4). Of the group, none brings decks to a screeching halt more than Koa'ki Meiru Drago. LIGHT and DARK monsters cannot be Special Summoned. BAM! That stops so many cards, including "Dark Armed Dragon", "Judgment Dragon", "Gladiator Beast Gyzarus", "Wulf, Lightsworn Beast", "Black Garden", "Red Dragon Archfiend", "Thought Ruler Archfiend", "Demise, King of Armageddon"... basically, every halfway significant deck type has a LIGHT or DARK monster that it needs to special summon, and Drago stops that from happening. Of course, it doesn't hurt the Koa'ki Meirus a bit - they're all WIND, WATER, FIRE or EARTH. Furthermore, Drago has 1900 ATK to back its effect up, meaning that not much that can be handily Normal Summoned will be able to power over it. Now, where can we put this card? Unfortunately, Dragons may not be the place for it. Drago stops a number of significant Dragons from being summoned too, such as Red-Eyes Darkness Metal Dragon, Five-Headed Dragon, Blue-Eyes Ultimate Dragon, and many more. This card should probably stay in Koa'ki Meirus, where it won't hurt your deck too. Still, it's a formidable foe when you realize that the combos that your deck is built around simply don't work. Date: May 23, 2009
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