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| - Indestructible
- : Put a charge counter on target artifact.
- Whenever a triggered ability, of a permanent that an opponent controls that doesn't result in damage, triggers, that player takes 2 damage.
- ,: Target player gains control of target permanent you control. That player must tap for the mana cost of the permanent. Add mana tapped for in this way to your mana pool. Use this ability only as a sorcery.
- Whenever chosen opponent would lose life, you lose life instead.
- : Exile all creatures, then return those creatures to play.
- : All creatures lose Indestructible until end of turn.
- On your end step, put a doom counter on this if none of your permanents have taken damage or been destroyed this turn.
- ,: You can't cast spells this turn. Any player may activate this ability.
- On your upkeep, sacrifice this unless you choose to pay and pay 5 life. If you do, put a token that's a copy of every creature you control into play under your control. When this is sent to the graveyard, all creature tokens put into play by this are put into the graveyard.
- ,, Discard a card: Counter target spell.
- ,, Sacrifice this: All players lose the game.
- ,: Destroy all basic lands.
- ,: Destroy all creatures.
- ,: Destroy target nonbasic land.
- ,: Destroy target permanent you control.
- ,: Destroy target permanent.
- ,: Double the number of Decomposed on the field.
- ,: Target opponent gains 6 life.
- ,: You gain 4 life.
- Whenever a permanent becomes untapped, its controller takes 1 damage.
- , Sacrifice this: Swap permanents and life totals with those of opposing player.
- : All creatures lose Protection until end of turn.
- : Destroy target land you control and target land.
- : Tap target permanent.
- : If you have more cards in your hand than target opponent, you gain 1 life. Repeat this process for each card type in play, the creature with the most power, and the creature with the most toughness.
- : This turn, damage that would be dealt to you is instead dealt among creatures you control of your choice. This turn, damage that would be dealt to creatures you control is instead dealt to you.
- : Change the type, of any number of the same kind of one type of counter on target permanent, into another type of counter.
- Whenever equipped creature deals combat damage to a creature, exile opposing creature.
- Whenever a creature token enters the battlefield under your control, you may pay . If you do, put a token that's a copy of that creature onto the battlefield.
- Equip .
- Equip costs of equipment you control are .
- : Exile target card in a graveyard. Put a 1/1 colorless Decomposed artifact creature token into play under your control.
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