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An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A Warp Hole is the means of Faster than Light travel in the early Colony Wars Universe. A large scale form of Jump engine technology. In the times prior to the First Colony Wars, a warp hole was the only means of travel, located a the edge of each system, a Warp hole was generated by a Battle Platform at each side, enabling constant travel between systems for commerce, colonisation and for military operations.

AttributesValues
rdf:type
rdfs:label
  • Warp Hole
rdfs:comment
  • A Warp Hole is the means of Faster than Light travel in the early Colony Wars Universe. A large scale form of Jump engine technology. In the times prior to the First Colony Wars, a warp hole was the only means of travel, located a the edge of each system, a Warp hole was generated by a Battle Platform at each side, enabling constant travel between systems for commerce, colonisation and for military operations.
  • Warp Holes are objects from The Legend of Zelda: Link's Awakening. Scattered throughout Koholint Island, these portals are used to transport Link around the island quickly. When Link jumps into a Warp Hole, he warps to the next portal in the sequence. In order to use a Warp Hole, Link must have previously seen it. A book in Mabe Village Library, entitled The Properties Of Warp Holes, explains how to properly use Warp Holes.
  • Unlike, it's counter part, it doesn't only teleport jutsu from one place to another, or to another dimension but to somewhat also accelerates the jutsu speed tremendously.
  • Warp Hole is a technique in which, through the use of the Flame of Night, the user can create a portal to another location. The portal can also be given a gravitational ability (reminiscent of a black hole) to be used to forcibly draw something inside.
dcterms:subject
Flame
debut shippuden
  • No
literal english
  • Warp Hole
jutsu classification
  • Ninjutsu, Space–Time Ninjutsu, Barrier Ninjutsu,Kinjutsu
unnamed jutsu
  • No
parent jutsu
  • Mukei
jutsu range
  • Short, Mid, Long
Similar Techniques
jutsu class type
  • Offensive, Defensive, Supplementary
jutsu media
  • Anime, Manga, Game, Movie
dbkwik:dinocrisis/...iPageUsesTemplate
dbkwik:narutofanon...iPageUsesTemplate
dbkwik:reborn/prop...iPageUsesTemplate
dbkwik:zelda/prope...iPageUsesTemplate
Users
Found
Name
  • Warp Hole
Romaji
  • Magarikuchi
Caption
  • A Warp Hole
Kanji
  • 曲がり口
Title
  • Warp Hole
Use
  • Transporting around Koholint Island
firstgame
  • Link's Awakening
User
abstract
  • A Warp Hole is the means of Faster than Light travel in the early Colony Wars Universe. A large scale form of Jump engine technology. In the times prior to the First Colony Wars, a warp hole was the only means of travel, located a the edge of each system, a Warp hole was generated by a Battle Platform at each side, enabling constant travel between systems for commerce, colonisation and for military operations.
  • Warp Holes are objects from The Legend of Zelda: Link's Awakening. Scattered throughout Koholint Island, these portals are used to transport Link around the island quickly. When Link jumps into a Warp Hole, he warps to the next portal in the sequence. In order to use a Warp Hole, Link must have previously seen it. A book in Mabe Village Library, entitled The Properties Of Warp Holes, explains how to properly use Warp Holes.
  • Unlike, it's counter part, it doesn't only teleport jutsu from one place to another, or to another dimension but to somewhat also accelerates the jutsu speed tremendously.
  • Warp Hole is a technique in which, through the use of the Flame of Night, the user can create a portal to another location. The portal can also be given a gravitational ability (reminiscent of a black hole) to be used to forcibly draw something inside.
is Similar Techniques of
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