About: Fall 2016 Event/E-4   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

AttributesValues
rdfs:label
  • Fall 2016 Event/E-4
dbkwik:kancolle/pr...iPageUsesTemplate
Tag
  • Reinforcement Fleet
En
  • Shangri-la Search-and-Chase, Fleet Forward Placement
Romaji
  • Shangri-la sōsaku tsuigeki Kantai zenshin haibi
hp hard
  • 1750(xsd:integer)
B -> G
  • ???
B -> E
  • ???
1 -> A
  • * Does not meet the requirements to go to C
F/resource -> I/storm
  • * Slow Fleet * FBB + CV ≧ 2 * No CL in the fleet
Q -> V
  • * Pass the LoS check
F/resource -> J
  • * Does not meet the requirements to go to I
K/resource -> L/empty
  • * Fail the LoS check
C -> H
  • * If amount of SS ≧ 1 AND DD ≧ 2 ** Anything is allowed ** Fleet speed is irrelevant ** Overrides any branching rules that goes to D, this has the highest priority * Does not meet the requirements to go to D
1 -> C
  • * Amount of DD ≧ 2
Q -> U/empty
  • * Fail the LoS check
R -> S
  • * Does not meet the requirements to go to T
P -> N
  • * Slow Fleet AND no SS in the fleet * CV + BB ≧ 5 * Does not meet the requirements to go to R
P -> R
  • * Fast Fleet AND does not meet the requirements to go to S * CV + BB ≦ 4 * Amount of SS is ≧ 1, speed irrelevant
2 -> O
  • * Fixed route
R -> T/resource
  • * , , , , or is in the fleet
K/resource -> M
  • * Pass the LoS check
Width
  • default
P -> S
  • * If amount of SS is ≧ 4 ** Anything is allowed ** Fleet Speed is irrelevant * If amount of FBB+CV ≦ 1 ** Fast Fleet ** Amount of CVL+CAV+CLT ≦ 2 ** Amount of CL ≦ 1 ** Amount of CL+DD ≧ 3 * If amount of FBB+CV ≧ 2 ** Fast Fleet ** Amount of CV ≦ 1 ** Amount of FBB ≦ 1 ** Amount of CL ≦ 1 ** Amount of CL+DD ≧ 4
C -> D
  • * If amount of SS = 0 ** Fleet contains FV or CV ** No CL in the fleet ** Amount of CL ≧ 2 ** Amount of CA + CLT ≧ 3
E -> G
  • * If CV = 1
JP
  • シャングリラ捜索追撃 艦隊前進配備
Mechanics
  • Transport Load-Off@Events/Mechanics#Map-specific_Mechanics, Abyssal Combined Fleet@Abyssal Combined Fleet, Ship Locking@Events/Mechanics#Ship_Locking
Normqty
  • 1(xsd:integer)
Normitem
Easyitem
Hardqty
  • 1(xsd:integer)
Easyqty
  • 1(xsd:integer)
Harditem
hp easy
  • 1625(xsd:integer)
hp normal
  • 1750(xsd:integer)
E -> H
  • * ???
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