About: Proximity Bomb   Sponge Permalink

An Entity of Type : dbkwik:resource/8pKi70HvV4EuejsD-A0hQg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

For gameplay reasons, players cannot set off the Proximity Bomb by stepping on it. Though, if they are standing in range when an enemy sets it off, they will be hurt by the explosion. Also, if it hasn't detonated, the player can pick it up again. Note that you can set off the Proximity Bomb by shooting at it. The proximity mine also appears in Resident Evil Outbreak File 2's "end of the road" scenario. In this case, the player must avoid the mines laid by the UBCS; It also appears in Elimination 3 scenario, where a player needs the Mine Detector in order to avoid them.

AttributesValues
rdf:type
rdfs:label
  • Proximity Bomb
  • Proximity bomb
rdfs:comment
  • For gameplay reasons, players cannot set off the Proximity Bomb by stepping on it. Though, if they are standing in range when an enemy sets it off, they will be hurt by the explosion. Also, if it hasn't detonated, the player can pick it up again. Note that you can set off the Proximity Bomb by shooting at it. The proximity mine also appears in Resident Evil Outbreak File 2's "end of the road" scenario. In this case, the player must avoid the mines laid by the UBCS; It also appears in Elimination 3 scenario, where a player needs the Mine Detector in order to avoid them.
  • Proximity Bombs are an equippable Offense item in Metroid Prime: Federation Force. It is a powerful and sticky explosive that is triggered by proximity to the enemy. It shares aspects with the Power Bombs and Pirate Proximity Mines. The damage it deals can be increased with the High Yield MOD. "A powerful sticky bomb that is triggered by enemy proximity." "A powerful sticky bomb that activates when an enemy is near."
  • Proximity Bomb is Robo's seventh tech and an enemy skill. As it's name implies, it will only hit enemies close to Robo. It has a large range, being able to strike enemies relatively far away. As most other "explosive" related techs; it deals fire element damage. Robo builds up energy, and then releases it in a fiery explosion which surrounds him as well as his immediate area.
  • [Source] Proximity bombs were explosive charges used by soldiers during the Galactic Civil War. The bombs were set as traps and went off when an enemy was detected. They were visually similar to proton charges, and operated similarly to anti-personnel mines.
  • A powerful explosive that triggers when enemies are nearby. The Proximity Bomb will blow up if shot. The Proximity Bomb is a power up that protects a certain area from enemy players. Whenever enemy players enter its proximity, it will trigger a noise before the bomb goes off. The amount of damage the player(s) receives depends on how close they were to the bomb, with being extremely close or just a few meters will cause death, while more meters will cause only damage.
dcterms:subject
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Users
Affiliation
  • *Galactic Empire *Alliance to Restore the Republic
Name
  • Proximity Bomb
  • Proximity bomb
MP
  • 14(xsd:integer)
Type
TP
  • 800(xsd:integer)
DESC
  • Blast surrounding enemies.
  • Damage enemies w/ Meltbeam
AltName
  • Area Bomb
User
doubles
Target
  • Enemies close to Robo
  • Enemies close to the Enemy
abstract
  • For gameplay reasons, players cannot set off the Proximity Bomb by stepping on it. Though, if they are standing in range when an enemy sets it off, they will be hurt by the explosion. Also, if it hasn't detonated, the player can pick it up again. Note that you can set off the Proximity Bomb by shooting at it. The proximity mine also appears in Resident Evil Outbreak File 2's "end of the road" scenario. In this case, the player must avoid the mines laid by the UBCS; It also appears in Elimination 3 scenario, where a player needs the Mine Detector in order to avoid them.
  • A powerful explosive that triggers when enemies are nearby. The Proximity Bomb will blow up if shot. The Proximity Bomb is a power up that protects a certain area from enemy players. Whenever enemy players enter its proximity, it will trigger a noise before the bomb goes off. The amount of damage the player(s) receives depends on how close they were to the bomb, with being extremely close or just a few meters will cause death, while more meters will cause only damage. The Proximity Bomb is also used by Nien Nunb as one of his abilities in smaller game modes, such as Extraction or Hero Hunt. He can deploy up to four proximity bombs at max.
  • Proximity Bombs are an equippable Offense item in Metroid Prime: Federation Force. It is a powerful and sticky explosive that is triggered by proximity to the enemy. It shares aspects with the Power Bombs and Pirate Proximity Mines. The damage it deals can be increased with the High Yield MOD. "A powerful sticky bomb that is triggered by enemy proximity." "A powerful sticky bomb that activates when an enemy is near."
  • Proximity Bomb is Robo's seventh tech and an enemy skill. As it's name implies, it will only hit enemies close to Robo. It has a large range, being able to strike enemies relatively far away. As most other "explosive" related techs; it deals fire element damage. Robo builds up energy, and then releases it in a fiery explosion which surrounds him as well as his immediate area.
  • [Source] Proximity bombs were explosive charges used by soldiers during the Galactic Civil War. The bombs were set as traps and went off when an enemy was detected. They were visually similar to proton charges, and operated similarly to anti-personnel mines.
is roboreq of
is techs of
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