About: Ascendri bolts (e)   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Enchanted ascendri bolts have a Deathmark special. As stated in the examine text, there is a chance that you will gain a status that will grant an additional 1% extra adrenaline per auto attack or ability used on any target. The status lasts for 15 seconds and can be refreshed while active. It is not yet certain if the chance of the special occurring increases after completing the Seers' Tasks. This effect can be triggered with auto attacks and abilities, with abilities consuming one bolt per activation.

AttributesValues
rdf:type
rdfs:label
  • Ascendri bolts (e)
rdfs:comment
  • Enchanted ascendri bolts have a Deathmark special. As stated in the examine text, there is a chance that you will gain a status that will grant an additional 1% extra adrenaline per auto attack or ability used on any target. The status lasts for 15 seconds and can be refreshed while active. It is not yet certain if the chance of the special occurring increases after completing the Seers' Tasks. This effect can be triggered with auto attacks and abilities, with abilities consuming one bolt per activation.
Level
  • 45(xsd:integer)
  • 90(xsd:integer)
Strength
  • 0(xsd:integer)
dcterms:subject
skillXP
  • 120(xsd:integer)
mat2price
  • gemw
mat1price
  • gemw
store
  • No
low
  • 7200(xsd:integer)
Examine
  • On hitting a target, you may gain a deathmark for 15 seconds. While marked you gain 1% extra adrenaline per hit on any target. The mark can be refreshed while active.
mat1qty
  • 10(xsd:integer)
Tradeable
  • Yes
mainDamage
  • 902(xsd:integer)
Equipable
  • Yes
geValue
  • gemw
exchange
  • gemw
Combat
  • 2000(xsd:integer)
  • 10000(xsd:integer)
destroy
  • Drop
disassembly
  • Yes
Monster
  • Beastmaster Durzag
  • Yakamaru
offAccuracy
  • 0(xsd:integer)
Quest
  • No
Rarity
  • Uncommon
offDamage
  • 0(xsd:integer)
mainAccuracy
  • 0(xsd:integer)
kept
  • reclaimable
mat2qty
  • 20(xsd:integer)
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Prayer
  • 0(xsd:integer)
Category
  • bolts
amount
  • 10(xsd:integer)
Stackable
  • Yes
Tier
  • 94(xsd:integer)
Slot
  • ammo
MAT
  • Death rune
  • Fire rune
  • Cosmic rune
  • Ascendri bolts
Magic
  • 0(xsd:integer)
Name
  • Ascendri bolts
Value
  • 18000(xsd:integer)
Members
  • Yes
Weight
  • 0(xsd:integer)
Quantity
  • 25(xsd:integer)
Update
  • Soul Reaper
Skill
  • Magic
Armour
  • 0(xsd:integer)
Class
  • Ranged
Life
  • 0(xsd:integer)
Accuracy
  • 0(xsd:integer)
ID
  • 31881(xsd:integer)
Style
  • Bolt
high
  • 10800(xsd:integer)
Release
  • 2014-08-18(xsd:date)
Damage
  • 902(xsd:integer)
Ranged
  • 0(xsd:integer)
Requirements
  • 90(xsd:integer)
mat3price
  • gemw
mat3qty
  • 1(xsd:integer)
mat4price
  • gemw
mat4qty
  • 1(xsd:integer)
abstract
  • Enchanted ascendri bolts have a Deathmark special. As stated in the examine text, there is a chance that you will gain a status that will grant an additional 1% extra adrenaline per auto attack or ability used on any target. The status lasts for 15 seconds and can be refreshed while active. It is not yet certain if the chance of the special occurring increases after completing the Seers' Tasks. This effect can be triggered with auto attacks and abilities, with abilities consuming one bolt per activation.
  • Enchanted ascendri bolts have a Deathmark special. As stated in the examine text, there is a chance that you will gain a status that will grant an additional 1% extra adrenaline per auto attack or ability used on any target. The status lasts for 15 seconds and can be refreshed while active. It is not yet certain if the chance of the special occurring increases after completing the Seers' Tasks. This effect can be triggered with auto attacks and abilities, with abilities consuming one bolt per activation. Despite these bolts having a higher damage bonus than ascension bolts, they actually don't hit higher in combat. This is because ammunition damage is capped at the level of the bow. Ascendri bolts are level 94 in strength, but the highest-level crossbow in the game, the ascension crossbow, is only level 90 crossbow, so the bolts cannot realise their full potential.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software