Effect
| - 259200.0
- 86400.0
- 518400.0
- Requirement: The take aim power must be active against the target, or Ghoster must be making a melee basic attack with this power.
Effect: Ghoster makes a basic attack against the target against Reflex, with a -3 penalty to the attack roll if making a ranged basic attack, or a -1 penalty if making a melee basic attack. If the attack hits, the target falls prone, any attack or damage rolls or skill or ability checks made with that leg take a -2 penalty, and the target is slowed . Penalties inflicted with this attack stack.
- Requirement: The take aim power must be active against the target, or Ghoster must be making a melee basic attack with this power.
Effect: Ghoster makes a basic attack against the target against Reflex, with a -4 penalty to the attack roll if making a ranged basic attack, or a -2 penalty if making a melee basic attack. If the attack hits, the target drops all items in the arm of Ghoster's choice, and any attack or damage rolls or skill or ability checks made with that arm take a -2 penalty, . Penalties inflicted with this attack stack.
- Ghoster can make a stealth check in cover or concealment.
- Ghoster counts as shifting when he moves, and ignores difficult terrain.
- Ghoster shifts his speed, then makes a basic attack.
- Ghoster can shift a total of 2 squares before and/or after an attack.
- Requirement: The take aim power must be active against the target, or Ghoster must be making a melee basic attack with this power.
Effect: Ghoster makes a basic attack against the target against Reflex, with a -5 penalty to the attack roll if making a ranged basic attack, or a -3 penalty if making a melee basic attack. If the attack hits, it scores a critical hit, and the target is unconscious .
- The target takes ongoing 5 poison damage and is slowed .
First Failed Saving Throw: The target takes ongoing 10 poison damage and is slowed and weakened .
Second Failed Saving Throw: The target takes 20 ongoing poison damage and is slowed, weakened and dazed .
Third Failed Saving Throw: The target takes ongoing poison damage equal to its healing surge value and is unconscious .
Fourth Failed Saving Throw: The target takes ongoing poison damage equal to its bloodied value and is unconscious .
Each Failed Saving Throw: The target takes a -2 penalty to the next saving throw against this effect to a maximum penalty of -6.
- Attack: Ranged 20/40 ; +19 vs. AC
Hit: 4d10 + 10 damage. Target is afflicted with deathkiss venom .
- Effect: Ghoster creates a zone in an area burst 1 within 1 square that lasts until the end of the encounter. The zone is invisible to all creatures and non-magical. An Insight or Perception check allows a creature to spot the zone. A Thievery check allows a creature to determine that the zone can be prematurely triggered. A Thievery check made in or adjacent to the zone allows a creature to disable the zone. Any creature other than Ghoster that enters the zone, or an area, close blast or burst attack with the fire or thunder keyword that overlaps with the zone triggers the following attack as no action, using the zone's origin square as the attack's origin square:
Attack: Close burst 2 ; +19 vs. Reflex
Hit: 5d12 + 10 thunder and fire damage and the target is knocked prone. If the attack roll exceeds the target's defense by 5 or more, the target is dazed and deafened .
Miss: Half damage.
- While hidden, if Ghoster misses all targets with a ranged attack, he remains hidden.
- Requirement: The take aim power must be active against the target, or Ghoster must be making a melee basic attack with this power.
Effect: Ghoster makes a basic attack against the target against Reflex, with a -3 penalty to the attack roll if making a ranged basic attack, or a -1 penalty if making a melee basic attack. If the attack hits, Ghoster slides the target 3 squares, and the target falls prone.
- Effect: Ghoster gains a +4 bonus on his next attack and damage roll versus a creature he can see within 40 squares. If that attack rolls dice for damage, increase its critical hit range by 1. This benefit ends when Ghoster moves, can no longer see the creature, or chooses a new creature for this attack. Bonuses from this power stack up to 3 times.
- Trigger: Ghoster is missed by an enemy's melee attack.
Effect: Ghoster shifts 1 square and makes a melee basic attack against the target with combat advantage.
- Effect: Area burst 2 within 10; The burst creates a zone of thick noxious smoke. The zone is heavily obscured, and blocks line of sight. Any creature that ends its turn in the zone takes 10 poison damage and is slowed and dazed until the end of its next turn. At the end of each turn, increase the size of the burst by 1. When the size of the burst is greater than 3, the zone is lightly obscured, and any creature that ends its turn in the zone takes 5 poison damage and is slowed until the end of its next turn. When the size of the burst is greater than 5, the zone dissipates. Ghoster is immune to these effects.
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