About: Cabbage (April Fools)   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When eaten these cabbages healed 10 life points. When players attempted to pick a cabbage, the cabbage would pop up and say a random phrase before hopping around, such as: * "I'm free!!" * "All hail Brassica Prime!" * "Whee!" * "Come on, you greens!" * "Pick someone your own size!" * "Hahaha!" * "CABBAGE!" * "Muahaha!" * "Bounce, bounce, bounce!" * "Wigglewoo!" * "LOL!" * "B'doing!" * "Whoopsie!" The cabbages could also bounce off against any objects such as fences, walls and trees. The wield stats of the cabbages are:

AttributesValues
rdf:type
rdfs:label
  • Cabbage (April Fools)
rdfs:comment
  • When eaten these cabbages healed 10 life points. When players attempted to pick a cabbage, the cabbage would pop up and say a random phrase before hopping around, such as: * "I'm free!!" * "All hail Brassica Prime!" * "Whee!" * "Come on, you greens!" * "Pick someone your own size!" * "Hahaha!" * "CABBAGE!" * "Muahaha!" * "Bounce, bounce, bounce!" * "Wigglewoo!" * "LOL!" * "B'doing!" * "Whoopsie!" The cabbages could also bounce off against any objects such as fences, walls and trees. The wield stats of the cabbages are:
  • On 2009 April Fools, cabbages began exhibiting odd behaviour; such as bouncing up and down, and moving away and shouting catch phrases when a player attempted to pick them up. People would try to pick them up and they would bounce off saying phrases, and if the players caught them, they would have an equipable cabbage. If you use it with another similar cabbage the following appears: This is not the hidden message you're looking for. You could also make compost out of them. After this event, all cabbages previously equipable reverted back to their old forms. File:Cabbage ooglog firework.gif
dcterms:subject
aspeed
  • 5(xsd:integer)
absorbmagic
  • 0.0
dsummon
  • 0(xsd:integer)
drange
  • 0(xsd:integer)
absorbranged
  • 0.0
dslash
  • -1(xsd:integer)
amagic
  • 0(xsd:integer)
dmagic
  • 0(xsd:integer)
rangestr
  • 0(xsd:integer)
dstab
  • -1(xsd:integer)
store
  • 0(xsd:integer)
  • No
low
  • 0(xsd:integer)
Examine
  • In inventory: It seems unusually vibrant.
  • Jumping around: Cabbage, but not as we know it.
  • On cabbage field: A curiously vibrant cabbage.
  • On cabbage field: A curiously vibrant cabbage. Jumping around: Cabbage, but not as we know it. In inventory: It seems unusually vibrant.
Tradeable
  • Yes
dcrush
  • -1(xsd:integer)
removal
  • 2009-04-08(xsd:date)
Equipable
  • Yes
str
  • 0(xsd:integer)
exchange
  • No
destroy
  • Drop
disassembly
  • No
magicdamage
  • 0(xsd:integer)
Quest
  • No
acrush
  • 0(xsd:integer)
astab
  • 0(xsd:integer)
absorbmelee
  • 0.0
kept
  • Never
arange
  • 0(xsd:integer)
aslash
  • 0(xsd:integer)
removalupdate
  • Easter 2009
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Prayer
  • 0(xsd:integer)
Stackable
  • No
Slot
  • weapon
Name
  • Cabbage
Caption
  • A player wielding a cabbage.
  • Players throwing a Cabbage.
Members
  • No
Weight
  • 0(xsd:double)
Update
  • Glorious Memories
Image
  • Cabbage throwing.gif
high
  • 0(xsd:integer)
Release
  • 2009-04-01(xsd:date)
edible
  • Yes
abstract
  • On 2009 April Fools, cabbages began exhibiting odd behaviour; such as bouncing up and down, and moving away and shouting catch phrases when a player attempted to pick them up. People would try to pick them up and they would bounce off saying phrases, and if the players caught them, they would have an equipable cabbage. If you use it with another similar cabbage the following appears: This is not the hidden message you're looking for. You could also make compost out of them. After this event, all cabbages previously equipable reverted back to their old forms. When eaten these cabbages healed 1 hitpoint, or 10 lifepoints. When players attempted to pick a cabbage, the cabbage would pop up and say a random phrase before hopping around, such as: * "I'm free!!" * "All hail Brassica Prime!" * "Whee!" * "Come on, you greens!" * "Pick someone your own size!" * "Hahaha!" * "CABBAGE!" * "Muahaha!" * "Bounce, bounce, bounce!" * "Wigglewoo!" * "LOL!" * "B'doing!" * "Whoopsie!" The players could run around trying to catch the cabbage once it had been picked. There were three options when right-clicking the bouncy cabbages when not wielding a cabbage: * Tap which would cause the cabbage to slightly move the opposing direction in which you kicked it from. * Kick which would move it even further in the opposing direction you kicked it from. * Catch which put the cabbage in the player's inventory. The cabbages could also bounce off against any objects such as fences, walls and trees. When caught, the cabbages could be wielded in the weapons slot. If players had Accept Aid on and wielded the cabbage, they could throw the cabbage to another player who also had Accept Aid on and had both hands free by selecting Chuck player name when clicking the player. If players were wielding a cabbage and had another one in their inventory, the second one would be equipped after they threw the one they're wielding at someone. Kicking and tapping a cabbage to Oo'glog, in the far south west of the RuneScape map, would summon Brassica Prime, a cabbage god, as a reward. File:Cabbage ooglog firework.gif
  • When eaten these cabbages healed 10 life points. When players attempted to pick a cabbage, the cabbage would pop up and say a random phrase before hopping around, such as: * "I'm free!!" * "All hail Brassica Prime!" * "Whee!" * "Come on, you greens!" * "Pick someone your own size!" * "Hahaha!" * "CABBAGE!" * "Muahaha!" * "Bounce, bounce, bounce!" * "Wigglewoo!" * "LOL!" * "B'doing!" * "Whoopsie!" The players could run around trying to catch the cabbage once it had been picked. There were three options when right-clicking the bouncy cabbages when not wielding a cabbage: * Tap which would cause the cabbage to slightly move the opposing direction in which you kicked it from. * Kick which would move it even further in the opposing direction you kicked it from. * Catch which put the cabbage in the player's inventory. The cabbages could also bounce off against any objects such as fences, walls and trees. When caught, the cabbages could be wielded in the weapons slot. If players had Accept Aid on and wielded the cabbage, they could throw the cabbage to another player who also had Accept Aid on and had both hands free by selecting Chuck player name when clicking the player. If players were wielding a cabbage and had another one in their inventory, the second one would be equipped after they threw the one they're wielding at someone. The wield stats of the cabbages are: Kicking, and tapping a cabbage to Oo'glog, in the far south west of the RuneScape map, allows the cabbage to meet Brassica Prime, a level 11 cabbage named after the Latin name for the family to which cabbages belong. File:Cabbage ooglog firework.gif
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