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| - The first part of the lecture consisted of Kono introducing himself and his work with video games in the past, which goes as far back as Rage Racer, followed by Ace Combat 2, all the way to his production role on Ace Combat Infinity. He revealed that, during development of Ace Combat 5: The Unsung War, he had come up with the idea of creating a "Project Aces" to lead the development of Ace Combat games. By the time the livestream ended, 20,000 people had opened the page and over 9,000 comments were posted.
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| abstract
| - The first part of the lecture consisted of Kono introducing himself and his work with video games in the past, which goes as far back as Rage Racer, followed by Ace Combat 2, all the way to his production role on Ace Combat Infinity. He revealed that, during development of Ace Combat 5: The Unsung War, he had come up with the idea of creating a "Project Aces" to lead the development of Ace Combat games. On the subject of Infinity, Kono revealed that the number of participants and feedback entries during the international beta test was more than double what they were expected. He mentioned the following improvements for the game:
* Strengthening the enemy units, including an Aigaion-class heavy command cruiser with a red paint scheme (see Moby Dick Pursuit II)
* The Challenges system
* Randomize the placement of enemy units
* Make it easier to search for rooms
* Re-do the Aircraft Tree After discussing the game, Kono played a video containing the three beta trailers in Japanese. After that, Kono played a slideshow of various Infinity development images, among them the red Aigaion and a portrait of Nagase as well as some goofy shots of the developers themselves. Kobayashi then took the stage, talking briefly about his role on the series before introducing three other musicians - Yukari Nakamura on violin, Mariko Takei on viola, and Takanori Goto on guitar - who would accompany him on piano to play "ISAF", "Zero" and "The Journey Home" live for the audience. While talking about his music, he noted that the idea for "Zero" came about when looking at "The Unsung War" from the Ace Combat 5: The Unsung War Original Soundtrack and comparing its final mission track to the duel between Cipher and Larry Foulke at the end of Ace Combat Zero: The Belkan War. He felt that a flamenco guitar would be best suited for the kind of fast-paced duel action he wanted to convey through the music, but wanted to keep the story and the lyrics from "The Unsung War" intact. About 3/5th of the way through Zero, Kobayashi instructed the audience to clap through the rest. Kobayashi and the guitarist then performed some improv while Kono got the screen back on to show some more information. By the time the livestream ended, 20,000 people had opened the page and over 9,000 comments were posted.
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