A problem for users of EQ2I is the constant copying-and-pasting of locations from this website into EverQuest 2 for waypoint creation. We used to list locations in many, inconsistent ways here on EQ2I:
* [-1, 2, 3]
* [+1, -2, +3]
* (1, 2, -3)
* ( 1,2,3 ) This is far from optimal. How can we improve? Use the discussion page. If you use the {{loc|x|z|y}} template call, it will automatically format the output like this: ( x,z,y ) Remember; left parenthesis, a space, the x, z and y coordinates without spaces, a space, then the right parenthesis.
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| rdfs:label
| - Location problems (Planning)
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| rdfs:comment
| - A problem for users of EQ2I is the constant copying-and-pasting of locations from this website into EverQuest 2 for waypoint creation. We used to list locations in many, inconsistent ways here on EQ2I:
* [-1, 2, 3]
* [+1, -2, +3]
* (1, 2, -3)
* ( 1,2,3 ) This is far from optimal. How can we improve? Use the discussion page. If you use the {{loc|x|z|y}} template call, it will automatically format the output like this: ( x,z,y ) Remember; left parenthesis, a space, the x, z and y coordinates without spaces, a space, then the right parenthesis.
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| dcterms:subject
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| dbkwik:eq2/property/wikiPageUsesTemplate
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| abstract
| - A problem for users of EQ2I is the constant copying-and-pasting of locations from this website into EverQuest 2 for waypoint creation. We used to list locations in many, inconsistent ways here on EQ2I:
* [-1, 2, 3]
* [+1, -2, +3]
* (1, 2, -3)
* ( 1,2,3 ) This is far from optimal. How can we improve? Use the discussion page. If you use the {{loc|x|z|y}} template call, it will automatically format the output like this: ( x,z,y ) This makes it easy to use cut and paste without grabbing the parentheses. If you manually use a loc co-ordinate set, without using the template, PLEASE make sure you use the same format. Remember; left parenthesis, a space, the x, z and y coordinates without spaces, a space, then the right parenthesis.
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