rdfs:comment
| - For generations, Orcs have believed in three constant truths: the stronghold, the grudge, and the fury of Malacath. But before Malacath, at least according to certain traditions and a few noted scholars, there was Trinimac. Today, the city of Orsinium reverberates with the intellectual debate and reverent faith of both sides of the argument: Who is the true god of the Orcs? Clan chiefs such as Chief Bazrag, who oppose the idea of an Orsimer king, hold to the teachings of Malacath. King Kurog and the Orsimer of Orsinium follow the teachings of Trinimac.
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abstract
| - For generations, Orcs have believed in three constant truths: the stronghold, the grudge, and the fury of Malacath. But before Malacath, at least according to certain traditions and a few noted scholars, there was Trinimac. Today, the city of Orsinium reverberates with the intellectual debate and reverent faith of both sides of the argument: Who is the true god of the Orcs? For traditionalists, there is no question. Malacath is lord and god. He personifies the Sworn Oath and the Bloody Curse. His portfolio includes conflict, battle, broken promises, and anguish. Everything an Orc feels concerning his or her place in the world comes from the Furious One. The Orcs see themselves as a people betrayed, and Malacath reinforces this belief. For Malacath, clans must stand powerful but alone in their ancestral strongholds. The strongest rules and weakness is cast out with extreme intolerance. Clan chiefs such as Chief Bazrag, who oppose the idea of an Orsimer king, hold to the teachings of Malacath. For the new Orsimer, Trinimac is the culmination of their dreams and desires. The warrior god personifies culture and civilization. He calls for unity, not discord; for strength, not malicious chaos. He stands for unifying the Orsimer. For elevating us above our baser nature and making us equal to the other races. King Kurog and the Orsimer of Orsinium follow the teachings of Trinimac.
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