The Titan is a fourth-level creature of the Academy in Heroes of Might and Magic IV. The titan is the only Level 4 ranged attacker, and unlike most ranged creatures he suffers no damage penalty when fighting hand-to-hand. Though most ranged attackers are generally considerably weaker in power than their non-ranged counterparts, the Titan is only slightly less powerful than other Level 4 creatures, and still boasts a formidable defense. He also carries more shots than most ranged attackers and, allowing for a mildly reduced combat speed, will quickly reduce most enemies to ruins.
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| - The Titan is a fourth-level creature of the Academy in Heroes of Might and Magic IV. The titan is the only Level 4 ranged attacker, and unlike most ranged creatures he suffers no damage penalty when fighting hand-to-hand. Though most ranged attackers are generally considerably weaker in power than their non-ranged counterparts, the Titan is only slightly less powerful than other Level 4 creatures, and still boasts a formidable defense. He also carries more shots than most ranged attackers and, allowing for a mildly reduced combat speed, will quickly reduce most enemies to ruins.
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Movement
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Faction
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Speed
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MP
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Ammo
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Cost
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- 4000(xsd:integer)
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ranged attack
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HP
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Damage
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Growth
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ranged defense
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Melee Attack
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Melee Defense
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abstract
| - The Titan is a fourth-level creature of the Academy in Heroes of Might and Magic IV. The titan is the only Level 4 ranged attacker, and unlike most ranged creatures he suffers no damage penalty when fighting hand-to-hand. Though most ranged attackers are generally considerably weaker in power than their non-ranged counterparts, the Titan is only slightly less powerful than other Level 4 creatures, and still boasts a formidable defense. He also carries more shots than most ranged attackers and, allowing for a mildly reduced combat speed, will quickly reduce most enemies to ruins. An order player who chooses titans, magi and genies, combined with halflings, Mass Precision and Mass Slow, has an army which can devastate an enemy at range and keep them there through movement modifying spells.
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