About: Redoubled Effort   Sponge Permalink

An Entity of Type : dbkwik:resource/ZmE9lffTDjKhzkRKy-XrvA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Redoubled Effort is the ninth level in Chip's Challenge Level Pack 3. It was created by Joshua Bone, displaying some influence from Firetrap with several challenges involving fire and monsters, particularly fireballs which can perform tasks for Chip.

AttributesValues
rdf:type
rdfs:label
  • Redoubled Effort
rdfs:comment
  • Redoubled Effort is the ninth level in Chip's Challenge Level Pack 3. It was created by Joshua Bone, displaying some influence from Firetrap with several challenges involving fire and monsters, particularly fireballs which can perform tasks for Chip.
Level
  • 9(xsd:integer)
chips available
  • 10(xsd:integer)
Password
  • NOPU
levelset
Hint
  • No
chips required
  • 10(xsd:integer)
Difficulty
  • 2(xsd:integer)
Name
  • Redoubled Effort
dbkwik:chipschalle...iPageUsesTemplate
bold difficulty
  • 2(xsd:integer)
bold
  • 111(xsd:integer)
Time
  • 175(xsd:integer)
abstract
  • Redoubled Effort is the ninth level in Chip's Challenge Level Pack 3. It was created by Joshua Bone, displaying some influence from Firetrap with several challenges involving fire and monsters, particularly fireballs which can perform tasks for Chip. Use the red key below the start, then collect chip 1 in the next room and push the loose block D 2R; this is the only block that does not get trapped in these block formations from Amsterdam. Take the remaining chips and explode the bomb, then follow the bug and clone a fireball, which will open the toggle wall in the Amsterdam room. It will slightly impede Chip's progress in the room behind that, as it slides through a fire passageway from that room; after collecting the blue key and chips, wait briefly and then go back to the start with the blue lock. Switch the tanks and take the remaining chips, then behind the socket push the block LD, which will barely catch the fireball and send it onto the brown button just as Chip reaches the trap. The exit is just behind. The theme of using a monster in several different sections of a level and/or shepherding it across long stretches of real estate is explored at length in CCLP3 levels from the easy such as this, the somewhat harder Air Pocket and, to the extreme, the barely sane You Can't Teach an Old Frog New Tricks.
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