Mysterious otherwordly entities offer great power to Spirit Master who can commune with them. The cost, however, is measured in life.
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rdf:type
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rdfs:comment
| - Mysterious otherwordly entities offer great power to Spirit Master who can commune with them. The cost, however, is measured in life.
- We are not for everyone. This is the most important claim people must understand. We are by far not the oldest gaming guild, but we do have a rich history, lasting from NwN to Uo, to Everquest, to Asheron's Call, to Shadowbane, Dark Age of Camelot, World of Warcraft and to the most recent realm, Age of Conan.
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sameAs
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gcity
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dcterms:subject
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foaf:homepage
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MaxLevel
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Mastery
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Cooldown
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AssociatedSkills
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dbkwik:titanquest/...iPageUsesTemplate
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dbkwik:warhammer40...iPageUsesTemplate
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Battle Cry
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Numbers
| - Around 1,000 Chaos Space Marines, Unknown Number of Cultists and Traitor Guardsmen
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Name
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gcontacts
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REQUIREDgname
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gsize
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vent
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REQUIREDguildORgroup
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dbkwik:cimmeria-ao...iPageUsesTemplate
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GM
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symbol caption
| - The "Cross of Xaphuris", the universal symbol of the Dark Covenant
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Icon
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Symbol
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Founding
| - Estimated to be some time after M.31
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Colours
| - Various; depending on Warband
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Homeworld
| - None; Fleet-Based Warband
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Timezone
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Website
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Sig
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chaos god
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abstract
| - We are not for everyone. This is the most important claim people must understand. We are by far not the oldest gaming guild, but we do have a rich history, lasting from NwN to Uo, to Everquest, to Asheron's Call, to Shadowbane, Dark Age of Camelot, World of Warcraft and to the most recent realm, Age of Conan. We are a player versus player guild. We enjoy competing with other players. AI is simply not enough, though it can prove to be fun from time to time. Role-playing is another thing that is welcome. Too long have guilds distanced themselves from their role-play roots. Our names, our speech, and our actions are restricted. Needless to say, a lot is expected from members. Simply speaking like a child is not only an embarrassment but poor representation of the guild. Silence, best serves us. Gloating does not. Our motto is simple, kill and move on.
- Mysterious otherwordly entities offer great power to Spirit Master who can commune with them. The cost, however, is measured in life.
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is Clan
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