About: Mice Catching   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Champo has to run and catch the mice, one by one, and place them into a cage at the back of the warehouse. After surprising and catching the mouse, he has to come back to the cage and aim carefully in order to make the mouse land into the cage. There's a time limit of 99 seconds, which is constant for all options. If Champo hits a wall or any other obstacle in the warehouse, he falls down and loses some time coming to his senses. While running and catching, Champo has to keep an eye on the cage, for the still-free mice will come and try to destroy the cage to release their comrades. In addition, when the number of mice in the cage increases, they will also try to break the cage from the inside. The only way for Champo to make them stop is to come back near the cage, and thus frighten them.

AttributesValues
rdfs:label
  • Mice Catching
rdfs:comment
  • Champo has to run and catch the mice, one by one, and place them into a cage at the back of the warehouse. After surprising and catching the mouse, he has to come back to the cage and aim carefully in order to make the mouse land into the cage. There's a time limit of 99 seconds, which is constant for all options. If Champo hits a wall or any other obstacle in the warehouse, he falls down and loses some time coming to his senses. While running and catching, Champo has to keep an eye on the cage, for the still-free mice will come and try to destroy the cage to release their comrades. In addition, when the number of mice in the cage increases, they will also try to break the cage from the inside. The only way for Champo to make them stop is to come back near the cage, and thus frighten them.
dcterms:subject
abstract
  • Champo has to run and catch the mice, one by one, and place them into a cage at the back of the warehouse. After surprising and catching the mouse, he has to come back to the cage and aim carefully in order to make the mouse land into the cage. There's a time limit of 99 seconds, which is constant for all options. If Champo hits a wall or any other obstacle in the warehouse, he falls down and loses some time coming to his senses. While running and catching, Champo has to keep an eye on the cage, for the still-free mice will come and try to destroy the cage to release their comrades. In addition, when the number of mice in the cage increases, they will also try to break the cage from the inside. The only way for Champo to make them stop is to come back near the cage, and thus frighten them. If the cage is broken or if the time is up, Champo has lost. Simply catching the last mouse is enough to win, there is no need to throw it into the cage like the others. And there are rewards for every winning attempt. There are nine levels of difficulty to be chosen from, depending on the surface of the floor and the number of mice to catch.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software