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An Entity of Type : dbkwik:resource/krD_GSPHhNL2IejCI7diCQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

It was fought on 31 May – 1 June 1916, in the North Sea near Jutland, Denmark. The German fleet's intention was to lure out, trap and destroy a portion of the Grand Fleet, as the German numbers were insufficient to engage the entire British fleet at one time. The resulting battle was tactically inconclusive; although the Germans could claim a victory by losing fewer ships than the British, British dominance of the North Sea was still maintained.

AttributesValues
rdf:type
rdfs:label
  • Battle of Jutland
rdfs:comment
  • It was fought on 31 May – 1 June 1916, in the North Sea near Jutland, Denmark. The German fleet's intention was to lure out, trap and destroy a portion of the Grand Fleet, as the German numbers were insufficient to engage the entire British fleet at one time. The resulting battle was tactically inconclusive; although the Germans could claim a victory by losing fewer ships than the British, British dominance of the North Sea was still maintained.
  • The Battle of Jutland () was a naval battle fought by the Royal Navy's Grand Fleet (which also included ships and individual personnel from the Royal Australian Navy and Royal Canadian Navy) against the Imperial German Navy's High Seas Fleet during the First World War. The battle was fought on 31 May and 1 June 1916 in the North Sea near Jutland, Denmark. It was the largest naval battle and the only full-scale clash of battleships in the war. It was only the third-ever fleet action between steel battleships, following the smaller but more decisive battles of the Yellow Sea (1904) and Tsushima (1905) during the Russo-Japanese War.
  • The Battle of Jutland by VeqrynMay 31, 1916, the two greatest navies in the world set sail to meet in the greatest and only full-scale clash of battleships in history. The German High Seas Fleet planned to use its scouting battlecruisers to draw the Royal Navy's battlecruiser group of the Grand Fleet into a trap and destroy it before the rest of the Grand Fleet could arrive. The Royal Navy seeked to cut the germans off from their port, then use their numerical advantage to annihilate the Germans. TO WIN:Move an Admiral (your flag) into the enemy's capital. You can do this by defeating your enemy's navy, or by sneaking around it with a fast task force. Conquer the convoy zones to slowly turn the tide against your enemy (most worth 10 PUs each, some worth 20 PUs). HOW TO PLAY:This is a tacti
sameAs
Strength
  • 1(xsd:integer)
  • 5(xsd:integer)
  • 6(xsd:integer)
  • 8(xsd:integer)
  • 9(xsd:integer)
  • 11(xsd:integer)
  • 16(xsd:integer)
  • 26(xsd:integer)
  • 28(xsd:integer)
  • 61(xsd:integer)
  • 78(xsd:integer)
  • Total: 151 combat ships
  • Total: 99 combat ships
dcterms:subject
foaf:homepage
dbkwik:military/pr...iPageUsesTemplate
dbkwik:turtledove/...iPageUsesTemplate
Partof
Date
  • --05-31
Commander
  • 15(xsd:integer)
  • Franz Hipper
  • Reinhard Scheer
  • Sir David Beatty
  • Sir John Jellicoe
Caption
  • The Battle of Jutland, 1916
Casualties
  • 1(xsd:integer)
  • 3(xsd:integer)
  • 4(xsd:integer)
  • 5(xsd:integer)
  • 8(xsd:integer)
  • 177(xsd:integer)
  • 507(xsd:integer)
  • 510(xsd:integer)
  • 674(xsd:integer)
  • 2551(xsd:integer)
  • 6094(xsd:integer)
Result
  • Tactically inconclusive; British dominance of the North Sea maintained
combatant
  • 15(xsd:integer)
  • * *
Place
  • North Sea, near Denmark
Conflict
  • Battle of Jutland
abstract
  • The Battle of Jutland by VeqrynMay 31, 1916, the two greatest navies in the world set sail to meet in the greatest and only full-scale clash of battleships in history. The German High Seas Fleet planned to use its scouting battlecruisers to draw the Royal Navy's battlecruiser group of the Grand Fleet into a trap and destroy it before the rest of the Grand Fleet could arrive. The Royal Navy seeked to cut the germans off from their port, then use their numerical advantage to annihilate the Germans. TO WIN:Move an Admiral (your flag) into the enemy's capital. You can do this by defeating your enemy's navy, or by sneaking around it with a fast task force. Conquer the convoy zones to slowly turn the tide against your enemy (most worth 10 PUs each, some worth 20 PUs). HOW TO PLAY:This is a tactical game, which means each piece represents a single ship, instead of a navy. Each nation is broken up into 2 players: Movement and Armament (Attack). The Movement player first moves all of that nations ships around, as well as buying and placing any new ships, Then the Attack player moves the Shells, Torpedos, and Depth Charges to attack the enemy ships. The Attack player is simulating the ships firing their weapons at the enemy. The armament (ammunition) used to attack the enemy is used up in the first round of battle and 'dies'. Then, the Armament player then simulates the ships reloading their weapons, by placing new ammunition on each ship. In order to make this a tactical game, we need to give players a good reason to spread out their fleets. Here are 2 very good reasons to spread out your ships: 1. You can only Reload (Place) up to 2 new shells/ammunition per turn PER HEX (any, every, and all hexes). 2. You may have NO MORE THAN 4 ships per hex, (max of 4 ships per hex. only applies to ships, does not apply to ammunition). So this means that if you have 4 ships in a hex, and all of them fire at the enemy, you will only be able to 'reload' 2 of the ships. So next round, the 2 you did not reload will not be able to fire at the enemy. The first rule, 'reloading only 2 ships per hex', is enforced by the game engine. The second rule, 'max of 4 ships per hex', is enforced by you and all other players. RULES:1) You can Place up to 2 new shells per turn PER HEX (any and all hex), so you may wish to keep your units spread out. 2) You may have NO MORE THAN 4 ships per hex, (max of 4 ships per hex). 3) You can ONLY attack submarines with Depth Charges. 4) Only Submarines may Carry Torpedos, and Torpedos may not travel through targets to get to a further target (Torpedos hit the first target in their path, while shells can fly over targets to reach further targets). 5) Battleships have 2 hit points, but do NOT repair. All other ships have 1 hit point. AMMUNITION UNIT STATS:Battleship_Shell (big) = 4 attack / 4 movement max to a target (used by both battlecruisers and battleships) Cruiser_Shell (medium) = 3 attack / 3 movement max to a target Destroyer_Shell (small) = 2 attack / 2 movement max to a target Torpedo = 4 attack / 2 movement max to a target Depth_Charge = 4 attack / 1 movement max to a target TIPS:* To switch between a Shell and a Depth Charge, just fire your shell/charge into the ocean during the combat-move phase, then place the new shell/charge onto the ship during the placement phase. * You may Attack a sea hex with as many shells/charges/torpedoes as you want, (The limit is only on "Placing", which is basically just "reloading"). * Ramming into ships is pointless, your ramming ship will die and not do any damage to the rammed ship (This is intentional). * Cruisers and Battlecruisers are the most effective means of hunting subs. Destroyers can not carry Depth Charges (in ww1 destroyers were anti-tboat units, not anti-sub units, destroyers did not become anti-sub units until ww2). * You get +1 movement when moving away from your factory / naval base. * To see the big picture, try using "Map Zoom" from the View menu at the top of the screen. Use of Edit Mode (not necessary): You do not need to use edit mode to play. You can follow all the rules and never have to use edit mode once. * To move subborn ships with the correct shells attached. Example: sometimes when you have multiple ship types and multiple shell types in the same hex, and you try to move a ship, the game grabs the wrong shell to go with it. If this happens, undo and try again moving just 1 ship at a time. If this still does not work, use edit mode's movement feature to move what you want where it is allowed to go. (To do this, go into edit mode, then click the action tab on the right by the stats tab, then edit mode will allow you to move units). This is very rare, as moving ships 1 at a time solves the problem most of the time. * To switch from a Shell to a Depth Charge, or from a Depth Charge to a Shell. The preferred method is to fire your shells/charges into the ocean and let them die, then place a new shell/depth charge on the ship during the placement phase (therefore it is not needed to use edit mode). Detailed Unit Stats: 2 movement: Battleships (bb) have 12 capacity. 3 movement: Battlecruisers (bc) have 12 capacity. 2 movement: Cruisers (cc) have 7 capacity. 1 movement: Submarines (ss) have 5 capacity. 3 movement: Destroyers (dd) have 3 capacity. bb_shell takes up 12 capacity. cc_shell takes up 6 capacity. depth charge takes up 7 capacity (only thing that can attack subs). torpedo takes up 5 capacity. dd_shell takes up 3 capacity.
  • The Battle of Jutland () was a naval battle fought by the Royal Navy's Grand Fleet (which also included ships and individual personnel from the Royal Australian Navy and Royal Canadian Navy) against the Imperial German Navy's High Seas Fleet during the First World War. The battle was fought on 31 May and 1 June 1916 in the North Sea near Jutland, Denmark. It was the largest naval battle and the only full-scale clash of battleships in the war. It was only the third-ever fleet action between steel battleships, following the smaller but more decisive battles of the Yellow Sea (1904) and Tsushima (1905) during the Russo-Japanese War. The Grand Fleet was commanded by British Admiral Sir John Jellicoe, and the High Seas Fleet by German Vice-Admiral Reinhard Scheer. The High Seas fleet's intention was to lure out, trap and destroy a portion of the Grand Fleet, as the German naval force was insufficient to successfully engage the entire British fleet. This formed part of a larger strategy to break the British blockade of Germany and to allow German mercantile shipping to operate. Meanwhile, the Royal Navy pursued a strategy to engage and destroy the High Seas Fleet, or keep the German force contained and away from Britain's own shipping lanes. The German plan was to use Vice-Admiral Franz Hipper's fast scouting group of five modern battlecruisers to lure Vice-Admiral Sir David Beatty's battlecruiser squadrons into the path of the main German fleet. Submarines were stationed in advance across the likely routes of the British ships. However, the British learned from signal intercepts that a major fleet operation was likely, so on 30 May Jellicoe sailed with the Grand Fleet to rendezvous with Beatty, passing over the locations of the German submarine picket lines while they were unprepared. The German plan had been delayed, causing further problems for their submarines which had reached the limit of their endurance at sea. On the afternoon of 31 May, Beatty encountered Hipper's battlecruiser force long before the Germans had expected. In a running battle, Hipper successfully drew the British vanguard into the path of the High Seas Fleet. By the time Beatty sighted the larger force and turned back towards the British main fleet, he had lost two battlecruisers from a force of six battlecruisers and four battleships, against the five ships commanded by Hipper. The battleships, commanded by Rear-Admiral Sir Hugh Evan-Thomas, were the last to turn and formed a rearguard as Beatty withdrew, now drawing the German fleet in pursuit towards the main British positions. Between 18:30, when the sun was lowering on the western horizon, backlighting the German forces, and nightfall at about 20:30, the two fleets – totalling 250 ships between them – directly engaged twice. Fourteen British and eleven German ships were sunk, with great loss of life. After sunset, and throughout the night, Jellicoe maneuvered to cut the Germans off from their base, hoping to continue the battle the next morning, but under the cover of darkness Scheer broke through the British light forces forming the rearguard of the Grand Fleet and returned to port. Both sides claimed victory. The British lost more ships and twice as many sailors, and the British press criticised the Grand Fleet's failure to force a decisive outcome, but Scheer's plan of destroying a substantial portion of the British fleet also failed. The Germans' 'fleet in being' continued to pose a threat, requiring the British to keep their battleships concentrated in the North Sea, but the battle confirmed the German policy of avoiding all fleet-to-fleet contact. At the end of the year, after further unsuccessful attempts to reduce the Royal Navy's numerical advantage, the German Navy turned its efforts and resources to unrestricted submarine warfare and the destruction of Allied and neutral shipping which by April 1917 triggered America's declaration of war on Germany. Subsequent reviews commissioned by the Royal Navy generated strong disagreement between supporters of Jellicoe and Beatty concerning the two admirals' performance in the battle. Debate over their performance and the significance of the battle continues today.
  • It was fought on 31 May – 1 June 1916, in the North Sea near Jutland, Denmark. The German fleet's intention was to lure out, trap and destroy a portion of the Grand Fleet, as the German numbers were insufficient to engage the entire British fleet at one time. The resulting battle was tactically inconclusive; although the Germans could claim a victory by losing fewer ships than the British, British dominance of the North Sea was still maintained.
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