About: Acid Fog   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Acid Fog creates a thick, clinging, greenish cloud. Creatures entering the cloud take 4d6 points of acid damage. Creatures entering the cloud must make a Acid-based Fortitude save or have their movement reduced by 50%. Every round a creature spends in the cloud, it suffers 2d6 points of acid damage.

AttributesValues
rdfs:label
  • Acid Fog
  • Acid fog
rdfs:comment
  • Acid Fog creates a thick, clinging, greenish cloud. Creatures entering the cloud take 4d6 points of acid damage. Creatures entering the cloud must make a Acid-based Fortitude save or have their movement reduced by 50%. Every round a creature spends in the cloud, it suffers 2d6 points of acid damage.
  • Innate level: 6 School: conjuration Descriptor: acid Components: verbal, somatic Range: long (40 meters) Area of effect: large (5 meter radius) Duration: 1 round / 2 levels Save: fortitude Spell resistance: yes Description: Acid fog creates a thick, clinging, greenish cloud. Creatures entering the cloud take 4d6 acid damage. Creatures inside the cloud must make a fortitude save or have their movement reduced by 50%. Every round a creature spends in the cloud, it suffers 2d6 acid damage.
  • [[Category:]] Acid fog, also known as death fog, was an conjuration spell that created acidic vapors.
  • Level: , Components: V, S, M/DF Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Area: Fog spreads in 20-ft. radius, 20 ft. high Duration: 1 round/level Saving Throw: Reflex half Spell Resistance: Yes
  • The Veil system was created by the Mountain Men. Located within the Mountain, its chemical containment and dispersal units allowed them to create a billowing mass of the lethal fog like vapors shrouding large areas of the outside, which could be used as a defensive weapon against outside threats. The acid fog can be avoided by sheltering in caves higher than their entrance, by getting within an enclosed space, or more surely, by fleeing the area. Observed occurrences:
inventor
save type
  • F
dcterms:subject
level innate
  • 6(xsd:integer)
persist
  • No
quicken
  • Yes
magelevel
  • 6(xsd:integer)
maximize
  • Yes
innatelevel
  • 6(xsd:integer)
level sorwiz
  • 6(xsd:integer)
still
  • Yes
hostile
  • Yes
silent
  • Yes
spellresistance
  • yes
spell resistance
  • Yes
empower
  • Yes
Immunity
  • acid
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Range
  • L
  • l
Name
  • Acid Fog
save
DESC
  • 172800.0
school2e
school3e
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Domain
  • destruction
Components
  • VS
Duration
  • 1(xsd:integer)
Icon
  • Is_AcidFog.png
  • is_acidfog.gif
Area
  • Large
  • large
extend
  • Yes
School
Descriptor
  • Acid
level additional
  • Cleric with Destruction domain 6
domainlevel
  • 6(xsd:integer)
abstract
  • Acid Fog creates a thick, clinging, greenish cloud. Creatures entering the cloud take 4d6 points of acid damage. Creatures entering the cloud must make a Acid-based Fortitude save or have their movement reduced by 50%. Every round a creature spends in the cloud, it suffers 2d6 points of acid damage.
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