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| - Lunarch Studios is a team of 5 gaming enthusiasts with the vision of advancing the art of online strategy games. Currently, they have developed a computer strategy game called Prismata, a fresh competitive strategy game that is innovative, skill testing, and simply a joy to master. Check out their website here if you haven’t already, and try out their game.
- Case Studies in Family Medicine (CSFM) is a set of eight interactive case studies developed by VCU School of Medicine clinical faculty, covering common patient presentations in the family medicine setting. The goal of the program is to enhance instruction in basic clinical reasoning for third-year medical students. It is designed for students' self-paced study to standardize learning across geographically distributed clerkship sites. It is especially useful as content for faculty-moderated online discussions. Each case depicts a common medical problem with specific practical skills to be learned in a context that requires careful attention to cultural competency and other psychosocial factors. Text-based content is enhanced with video vignettes and images. Each case is divided into seven m
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| abstract
| - Lunarch Studios is a team of 5 gaming enthusiasts with the vision of advancing the art of online strategy games. Currently, they have developed a computer strategy game called Prismata, a fresh competitive strategy game that is innovative, skill testing, and simply a joy to master. Check out their website here if you haven’t already, and try out their game.
- Case Studies in Family Medicine (CSFM) is a set of eight interactive case studies developed by VCU School of Medicine clinical faculty, covering common patient presentations in the family medicine setting. The goal of the program is to enhance instruction in basic clinical reasoning for third-year medical students. It is designed for students' self-paced study to standardize learning across geographically distributed clerkship sites. It is especially useful as content for faculty-moderated online discussions. Each case depicts a common medical problem with specific practical skills to be learned in a context that requires careful attention to cultural competency and other psychosocial factors. Text-based content is enhanced with video vignettes and images. Each case is divided into seven modules to simulate the steps of a patient encounter: Background, Differential Diagnosis, Patient History, Physical Examination, Labs & Diagnostic Tests, and Treatment. The program presentation is entirely user-driven, requiring students to practice critical thinking and initiative at each step. Students access information in the clinical modules via a database interface with a search window. Rather than selecting clinical activities from a provided list of discrete options, students must enter focused keywords in order to call up relevant points of inquiry. Nothing happens until the student begins to apply his/her existing knowledge to a novel situation. Author: Dr. Carolyn Peel Virginia Commonwealth University School of Medicine
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