About: SD Gundam G Generation Overworld Stage: Core 1   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Player Units: Player Team M Master Phoenix - Code Phoenix Enemy Units: White Base - Neuro * GM - Neuro (Standby) * GM - Neuro (Standby) * Ball - Neuro (Standby) * Ball - Neuro (Standby) Gundam - Amuro Ray Guncannon- Neuro (x2) Mass Production Type Guncannon- Neuro (x2) GM- Neuro (x4) Ball- Neuro (x6) Enemy Reinforcements 1: -Trigger: Amuro Ray is defeated once G-3 Gundam - Amuro Ray Enemy Reinforcements 2: -Trigger: Amuro Ray is defeated twice Full Armor Gundam - Amuro Ray Generation Break 1 Enemy Reinforcements: Minerva - Neuro * GINN - Neuro * GINN - Neuro

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  • SD Gundam G Generation Overworld Stage: Core 1
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  • Player Units: Player Team M Master Phoenix - Code Phoenix Enemy Units: White Base - Neuro * GM - Neuro (Standby) * GM - Neuro (Standby) * Ball - Neuro (Standby) * Ball - Neuro (Standby) Gundam - Amuro Ray Guncannon- Neuro (x2) Mass Production Type Guncannon- Neuro (x2) GM- Neuro (x4) Ball- Neuro (x6) Enemy Reinforcements 1: -Trigger: Amuro Ray is defeated once G-3 Gundam - Amuro Ray Enemy Reinforcements 2: -Trigger: Amuro Ray is defeated twice Full Armor Gundam - Amuro Ray Generation Break 1 Enemy Reinforcements: Minerva - Neuro * GINN - Neuro * GINN - Neuro
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  • Player Units: Player Team M Master Phoenix - Code Phoenix Enemy Units: White Base - Neuro * GM - Neuro (Standby) * GM - Neuro (Standby) * Ball - Neuro (Standby) * Ball - Neuro (Standby) Gundam - Amuro Ray Guncannon- Neuro (x2) Mass Production Type Guncannon- Neuro (x2) GM- Neuro (x4) Ball- Neuro (x6) Enemy Reinforcements 1: -Trigger: Amuro Ray is defeated once G-3 Gundam - Amuro Ray Enemy Reinforcements 2: -Trigger: Amuro Ray is defeated twice Full Armor Gundam - Amuro Ray Generation Break 1 Enemy Reinforcements: Minerva - Neuro * GINN - Neuro (Standby) * GINN - Neuro (Standby) * GINN - Neuro (Standby) Force Impulse Gundam - Shinn Asuka Rey's Blaze ZAKU Phantom- Neuro Lunamaria's Gunner ZAKU Warrior- Neuro GINN - Neuro (x2) * GINN - Neuro * GINN - Neuro Enemy Reinforcements 3: -Trigger: Shinn Asuka is defeated once Blast Impulse Gundam - Shinn Asuka Enemy Reinforcements 4: -Trigger: Shinn Asuka is defeated twice Sword Impulse Gundam - Shinn Asuka Secret 1 Enemy Reinforcements: Gundam Ez8 - Shiro Amada Gundam Ground Type- Neuro (x2) Generation Break 2 Enemy Reinforcements: Diva - Neuro * Genoace - Neuro (Standby) * Genoace - Neuro (Standby) * Genoace - Neuro (Standby) Gundam AGE-1 Normal - Flit Asuno G-Exes- Neuro Genoace Custom- Neuro Genoace - Neuro (x2) * Genoace - Neuro * Genoace - Neuro Enemy Reinforcements 5: -Trigger: Flit Asuno is defeated once Gundam AGE-1 Titus - Flit Asuno Enemy Reinforcements 6: -Trigger: Flit Asuno is defeated twice Gundam AGE-1 Spallow - Flit Asuno Secret 2 Enemy Reinforcements: Moebius Zero - Mu La Flaga Moebius- Neuro (x2) Core Impact Reinforcements: Copy Neuro (x3) Strategy: Code Phoenix should generally be safe with his 20% HP regeneration, but if you find that you need a quick heal for your team then use his master skill. Defeating Amuro won't be a problem. Position your units well so that they can keep taking out his new units that reappear with support attacks. Shinn appears on the left, so ignore Shiro and head towards Shinn to trigger the break first. Thin out the crowd there before heading back in the other direction and taking out Flit for the Core Impact. Use the same strategy against Shinn and Flit as Amuro. At this point, three of your units will be copied. You should be familiar enough with them to know their strengths and weaknesses, so just finish off the remaining enemies.
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