Attack Speed The fuses basically mean nothing. They represent the different range attack styles (accurate, rapid, longrange). Short fuse (accurate): 4 ticks Medium fuse (rapid): 3 ticks Long fuse (longrange): 4 ticks Note: If a player dies with chinchompas in their inventory or equipped, the chinchompas will disappear and cannot be retrieved. This is due to the fact that the chinchompa is a live animal, meaning it can run away. However, if you are in the Wilderness and die, the player who killed you can pick up your chinchompas.
Attributes | Values |
---|---|
rdf:type | |
rdfs:label |
|
rdfs:comment |
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Strength |
|
dcterms:subject | |
aspeed |
|
drange |
|
dslash |
|
amagic |
|
dmagic |
|
dstab |
|
store |
|
low |
|
Examine |
|
Tradeable |
|
dcrush |
|
mainDamage |
|
Equipable |
|
str |
|
exchange |
|
destroy |
|
disassembly |
|
offAccuracy |
|
Quest |
|
acrush |
|
Attack range |
|
offDamage |
|
astab |
|
mainAccuracy |
|
kept |
|
arange |
|
aslash |
|
dbkwik:darkscape/p...iPageUsesTemplate | |
dbkwik:oldschoolru...iPageUsesTemplate | |
dbkwik:rune-scape/...iPageUsesTemplate |
|
dbkwik:runescape/p...iPageUsesTemplate |
|
Prayer |
|
Stackable |
|
Tier |
|
Slot |
|
Magic |
|
Name |
|
Value |
|
Caption |
|
Members |
|
Weight |
|
Update |
|
Armour |
|
Class |
|
AKA |
|
Life |
|
Accuracy |
|
ID |
|
Style |
|
high |
|
Release |
|
Damage |
|
Ranged |
|
Death |
|
Requirements |
|