About: Death's Swiftness   Sponge Permalink

An Entity of Type : dbkwik:resource/alND47JuS924bQDLY3UW7w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The player creates a black dome covering a 7x7 area, which increases the user's ranged damage by 50% as long as they remain inside as well as dealing 10-20% weapon damage every 2 seconds to any enemy who enters the shroud. Damage of range ability bleeds like Fragmentation Shot, Corruption Shot, Puncture, or Deadshot are not increased. If a player uses the ring of vigour when using Death's Swiftness and drinks an adrenaline potion afterwards, Snap Shot should be used before Rapid Fire because Snap Shot will be off cooldown a few seconds before Death's Swiftness ends.

AttributesValues
rdf:type
rdfs:label
  • Death's Swiftness
rdfs:comment
  • The player creates a black dome covering a 7x7 area, which increases the user's ranged damage by 50% as long as they remain inside as well as dealing 10-20% weapon damage every 2 seconds to any enemy who enters the shroud. Damage of range ability bleeds like Fragmentation Shot, Corruption Shot, Puncture, or Deadshot are not increased. If a player uses the ring of vigour when using Death's Swiftness and drinks an adrenaline potion afterwards, Snap Shot should be used before Rapid Fire because Snap Shot will be off cooldown a few seconds before Death's Swiftness ends.
Level
  • 85(xsd:integer)
animresize
  • 200(xsd:integer)
anim
  • Death's Swiftness.gif
Cooldown
  • 60(xsd:integer)
adrenaline
  • -100(xsd:integer)
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Name
  • Death's Swiftness
Type
  • Ultimate
Members
  • Yes
Update
  • The World Wakes
Skill
  • Ranged
Description
  • Create a shroud of death at your location for 30 seconds. While you remain within the shroud, your ranged damage will be increased by 50%. If your target stands within the shroud, they will be hit for 10% to 20% of weapon damage every 2 seconds.
Release
  • 2013-03-04(xsd:date)
Equipment
  • Any
abstract
  • The player creates a black dome covering a 7x7 area, which increases the user's ranged damage by 50% as long as they remain inside as well as dealing 10-20% weapon damage every 2 seconds to any enemy who enters the shroud. Damage of range ability bleeds like Fragmentation Shot, Corruption Shot, Puncture, or Deadshot are not increased. If a player uses the ring of vigour when using Death's Swiftness and drinks an adrenaline potion afterwards, Snap Shot should be used before Rapid Fire because Snap Shot will be off cooldown a few seconds before Death's Swiftness ends. If fighting against monsters, use Natural Instinct and quickly build back to full adrenaline and use Death's Swiftness. The effect of Natural Instinct will still be lingering, allowing the player to build up to half adrenaline quickly and use powerful thresholds abilities like Rapid Fire, Snap-Shot, or Shadow Tendrils with a 50% damage boost. With the Planted Feet perk, Death's Swiftness will last for 37.8 seconds but the damage over time caused by the shroud is removed.
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