About: HarmoKnight   Sponge Permalink

An Entity of Type : dbkwik:resource/F53DY7fhVqHClWE_2LSx4w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The player controls Tempo, a Harmoknight in training. Players must hit and jump as Tempo travels through automatic scrolling levels. The goal of each level is to collect as many notes as possible by either hitting enemies or Percussiplants. Players can charge up Tempo's staff to gain a extra note if the next hit is successful. Occasionally, the player will have to control Lyra, who can shoot enemies from a distance with her harp, or Tyko and Cymbi, who will pound all enemies in their way. A few levels will take place on a mine cart that will constantly change the tempo of the music. Boss levels have the player repeating a sequence of actions to the beat.

AttributesValues
rdf:type
rdfs:label
  • HarmoKnight
rdfs:comment
  • The player controls Tempo, a Harmoknight in training. Players must hit and jump as Tempo travels through automatic scrolling levels. The goal of each level is to collect as many notes as possible by either hitting enemies or Percussiplants. Players can charge up Tempo's staff to gain a extra note if the next hit is successful. Occasionally, the player will have to control Lyra, who can shoot enemies from a distance with her harp, or Tyko and Cymbi, who will pound all enemies in their way. A few levels will take place on a mine cart that will constantly change the tempo of the music. Boss levels have the player repeating a sequence of actions to the beat.
dcterms:subject
CERO
  • A
system1NA
  • 2013-03-28(xsd:date)
system1EU
  • 2013-03-28(xsd:date)
system1JP
  • 2012-09-05(xsd:date)
dbkwik:nintendo/pr...iPageUsesTemplate
Type
  • Game
PEGI
  • 7(xsd:integer)
fix
  • a
System
  • 3(xsd:integer)
Class
  • C
acb
  • G
ESRB
  • E
Developer
Rating
  • x
Publisher
abstract
  • The player controls Tempo, a Harmoknight in training. Players must hit and jump as Tempo travels through automatic scrolling levels. The goal of each level is to collect as many notes as possible by either hitting enemies or Percussiplants. Players can charge up Tempo's staff to gain a extra note if the next hit is successful. Occasionally, the player will have to control Lyra, who can shoot enemies from a distance with her harp, or Tyko and Cymbi, who will pound all enemies in their way. A few levels will take place on a mine cart that will constantly change the tempo of the music. Boss levels have the player repeating a sequence of actions to the beat. At the end of every level, the player receives a rating based on how well they performed. If the player wins a good or a great, they receive a Royal Note. Royal Notes can then deactivate Noizoid road blocks that hide more levels. Another bonus is that if the player gains a great, they have the option to play the level at a faster beat. Getting a great on fast mode unlocks concept art.
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