Some spells have been programmed to always hit their target. If the spell is multi-targeted the Spell Hit% is halved. Spells that are naturally multi-target do not suffer the penalty. If the target has Shell, the Spell Hit% is also halved, and if the target is a Toad its Evade % is reduced to 0. The game generates two random numbers between 0 and 99. If N1 >= Hit%, the spell misses If N2 < Evade%, the spell misses Damage is capped at 9999. Damage-dealing Time Magic spells have their own damage calculation formulas separate from the formula used for Black Magic spells.
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