rdfs:comment
| - K Upgrades are only available at the Kaamo station lounge
- Wards were used to keep individuals from scrying or causing magical harm on other individuals. They are not to be confused with shielding spells, shielding blessings, or shielding curses
- When activated and held up, wards negate some spell and physical damage, but do not block it completely if it is a powerful attack. Wards act like magic shields. They provide some defense against magic damage, while also boosting armor by 40-80 points, depending on the type of ward. The cast button needs to be held for this spell to function, meaning it functions like a traditional shield, barring that continuing to hold a ward costs magicka per second while holding up a shield costs nothing.
- Private Ward is an American soldier in the 2nd Ranger Battalion's Dog Company who fought during World War II. He landed at Pointe du Hoc and was ordered by Randall to watch a coastal road as he and Bill Taylor moved inland.
- Ward is a minor character appearing in Professor Layton and the Unwound Future
- Ward (Original: "Ward", zu Deutsch: "Wache" oder "Einschnitt") ist ein sonstiger Gegenstand für den Medic aus Team Fortress 2. Der Gegenstand erschien mit einem Patch vom 10. Oktober 2013 und wurde somit innerhalb des Herbst-Events 2013 veröffentlicht.
- A ward is a magical defense, which can be used for a variety of causes and effects.
- A mettalic klik that ate Bowst's cursed sword and absorbed it's properties. If Bowst becomes to far away from Ward then Bowst will take damage. Ward is the only known talking klik and spews insults with his every breath.
- Ward is a Captain.
- Ward is a policeman.
- Ward (ウォード) là hậu vệ của Protocol Omega 2.0 và Protocol Omega 3.0.Sau đó, cậu chơi cho đội El Dorado Team 01.
- The term ward may refer to:
* Hospital ward, a department within a hospital for like cases
* Legal ward, a child cared for by a legal guardian
* Medical ward, the Klingon equivalent of a sickbay See also
* , a collection of other related terms
- Ward is the Christendom planet that is full of Christians that has Catholicism and Orthodoxy only. It was made during the time before the rise of the Holy Roman Empire. It's was made by The Trinitarian God and The Trio Trinitarian Wizards: Miles Ward of Catholicism, Milos Ward of Oriental Orthodox, and Milus Ward of Eastern Orthodox.
- Ward is a minor character appearing in Professor Layton and the Unwound Future.
- Ward was one of Art Galt's deputies in the Hope, Washington sheriff's department. He was played by Chris Mulkey.
- Ward is the bodyguard of Rodrick Heffley's band, Löded Diper. One of Rodrick's friends and a minor character in the series, he is usually seen hanging out with the Löded Diper members. Ward usually wears sunglasses, and appears to have a large nose. It is unknown if the spots on his face are pimples or freckles. His only known action in The Last Straw is talking to Rodrick by phone, debating whether a person could vomit when standing on their head. Otherwise, he is usually shown trying to guard the Löded Diper members when they are performing.
- Wards are the elite versions of Gothic Shields. They are one of the best shields of Elite quality in terms of defense, rivalled by the Troll Nest. They pay for this with an extremely high strength requirement. There is a unique Gothic Shield called The Ward which may have had an influence on the name.
- Ward (ウォード) is a defender of Protocol Omega 2.0 and Protocol Omega 3.0.
- A consumable item that temporarily absorbs damage to a shield. Wards are created by the blacksmithing profession.
* Wards of Shielding are applied to a shield and absorb a set amount of damage before failing.
- A consumable item that temporarily absorbs damage to a shield. Wards are created by the blacksmithing profession.
* Wards of Shielding are applied to a shield and absorb a set amount of damage before failing.
- Ward is a rating 1 spell. This is also a Priest Spell. This may deflect 1 spear, arrow or other missle thrown at the caster. The misssle whilstes past and falls harmlessly ot the ground.
- Ward is a tier 1 skill in Maya's Motion skill tree. It increases shield capacity and lowers shield recharge delay.
- Ward is a fleet officer of the crew Nightmare and a member of the flag Vanguard. He is a commander in the Dragon's Nest Navy in the Jade Archipelago and is very much in love with Merzbow. Ward has been permanently banned and deleted. Another pirate with the same name has been created.
- A ward is a beneficial spell cast on a party or raid member that will absorb a predetermined amount of damage within a certain time frame. If more damage is dealt than can be absorbed, the spell effect is removed and damage will continue onto the character. This ward is said to be "broken". If time expires, the remaining ammount of damage on the ward will be converted into a heal for the character. Regenerating wards are not removed when they are "broken" but will not absorb any further damage until they regenerate. Wards are characteristic of Shamans.
- Brother Ward is a member of the Church of the Children of Atom in 2287.
- Ward (ウォード) was a defender of Protocol Omega 2.0 and Protocol Omega 3.0 and later on, for El Dorado Team 01.
- The ward is a location in Submachine: Future Loop Foundation.
- A ward is a type of weave made using the One Power.
- Wards are placed on the outskirts of important buildings and homes. The ward is made with four of the elements: fire, air, earth, and water. A ward keeps out the undead Strigoi and ghosts. Wards can be broken with an enchanted silver stake. Strigoi cannot touch a silver stake but throughout the series, the guardians learn that humans are working for the Strigoi in hopes of one day being turned. The humans can touch silver stakes, and when a silver stake is driven into the ground where the ward is, the ward is broken and the undead are able to enter the area that was once shielded with a ward. St. Vladimir's Academy and the Royal Court is protected with wards.
- Ward was a British explorer who, with Shipton, photographed Yeti in the Himalayas in 1951.
- A local congregation of about three hundred to eight hundred members. Ward boundaries are determined geographically. Typically, several wards compose a Stake.
- Ward was a member of Umbrella's Security Division, and involved with the spread of the T-virus from The Hive. He had been described as a "real whiner" when it came to following orders he did not believe were logically sound.
- A ward is an item that removes the fog of war around it, revealing units in the area. Once placed it's visible for a second and then becomes stealthed, which means it can only be detected through stealth detection methods. It has 3 units of health. Each time it's hit its health is reduced by one unit regardless of the type of attack. Damage enhancing effects (e.g. File:Tidecaller's Blessing.png Tidecaller's Blessing, passive of File:Flay.png Flay, passive of [[File:|20px|border|alt=|Statikk Shiv|link=Statikk Shiv]] Statikk Shiv or any passive) are not applied or consumed against wards. Wards look like they burn when attacked with the File:Crest of Cinders.png , but they don't receive additional damage. Some wards last only a few minutes, while others are permanent.
- The battle for Halvo Bay was fought on many fronts simultaneously. While most areas of the city fell quickly, a few sections actually had time to mount a defense and fortify against the incoming Horde. Some were even able to push the Locust forces back and regain ground before all was lost. This Overrun map features one such area where the battle was small but intense, and the dedicated forces of the COG army tried to hold off wave after wave of invading forces with little in the way of reinforcements. They pushed the Locust back several blocks before resistance increased and ultimately they found themselves in a fierce tug of war with little hope of success.
- In cases of wards who are political hostages, because they are of noble blood and valuable in the peace agreement, they are not treated as mere prisoners to be thrown in a castle's dungeons. Such wards are treated with full courtly etiquette as noble guests, and quite often are treated as essentially foster children of their "captor". Such hostage-wards are given free run of the castle they are staying in, eat at the lord's table, and are essentially raised alongside the lord's own children. The only limit is that they are forbidden to leave the bounds of their host's lands and return to their original homes.
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