The Bonds of Blood persistent world has a flexible religion system in which a player character may take inspiration from most objects in the game. A player may still have only one deity at any given time, though. A source of inspiration is selected by targeting that object with the deity tool. An animal, placeable, or item may be selected, and each object will inspire the player character differently.
| Attributes | Values |
|---|---|
| rdfs:label |
|
| rdfs:comment |
|
| dbkwik:nwn/property/wikiPageUsesTemplate | |
| abstract |
|