rdfs:comment
| - MUDs, also known as multi-user dimensions or dungeons, are text-based online gaming environments that have been around since the 1980s. They are effectively descendants of the old single-player text adventure games, such as Zork and Adventure, except that they allow many players from around the world to interact in the game world. Many MUDs are primarily focused on completing quests, solving puzzles, killing monsters or fighting other players. A smaller niche are devoted to roleplaying and interactive storytelling, along the lines of a text-based LARP (Live-Action Roleplaying) game.
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abstract
| - MUDs, also known as multi-user dimensions or dungeons, are text-based online gaming environments that have been around since the 1980s. They are effectively descendants of the old single-player text adventure games, such as Zork and Adventure, except that they allow many players from around the world to interact in the game world. Many MUDs are primarily focused on completing quests, solving puzzles, killing monsters or fighting other players. A smaller niche are devoted to roleplaying and interactive storytelling, along the lines of a text-based LARP (Live-Action Roleplaying) game. The modern MMORPGs - the monster graphical online RPGs like World of Warcraft and Everquest - owe a huge debt to MUDs. If you think about it, they're really nothing more than MUDs that require a subscription fee and a large amount of bandwidth and processing power for graphics. MUDs come in many flavors, largely dependent on the programming system used to design them. More traditional monster-killing MUDs are created using codebases such as Diku, Circle, and SMAUG. Those focused more on RP are often coded using TinyMUX or PennMUSH. Games coded in PennMUSH are known as MUSHes.
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