About: Nightmare Archfiends OTK   Sponge Permalink

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On the opponent's turn, activate a trap monster then play Nightmare Archfiends to summon three Nightmare Archfiend tokens, you should do this on your opponents turn after you have everything set up. Then play The Flute of Summoning Kuriboh to bring out Winged Kuriboh(this is easier than trying to get Winged Kuriboh out on its own). Then play Transcendent Wings to summon Winged Kuriboh LV10, along with hand cost. Finally, activate its effect to destroy all the tokens and inflict 6000 points of damage, and an aditional 2400 damage due to Nightmare Archfiends effect. Required Cards:

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  • Nightmare Archfiends OTK
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  • On the opponent's turn, activate a trap monster then play Nightmare Archfiends to summon three Nightmare Archfiend tokens, you should do this on your opponents turn after you have everything set up. Then play The Flute of Summoning Kuriboh to bring out Winged Kuriboh(this is easier than trying to get Winged Kuriboh out on its own). Then play Transcendent Wings to summon Winged Kuriboh LV10, along with hand cost. Finally, activate its effect to destroy all the tokens and inflict 6000 points of damage, and an aditional 2400 damage due to Nightmare Archfiends effect. Required Cards:
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  • On the opponent's turn, activate a trap monster then play Nightmare Archfiends to summon three Nightmare Archfiend tokens, you should do this on your opponents turn after you have everything set up. Then play The Flute of Summoning Kuriboh to bring out Winged Kuriboh(this is easier than trying to get Winged Kuriboh out on its own). Then play Transcendent Wings to summon Winged Kuriboh LV10, along with hand cost. Finally, activate its effect to destroy all the tokens and inflict 6000 points of damage, and an aditional 2400 damage due to Nightmare Archfiends effect. But, this deck has some weaknesses. It can be countered by cards like Doppelganger, Spell of Pain, Barrel Behind the Door, Black Horn of Heaven, Hanewata or more favorably Prime Material Dragon, which stops Winged Kuriboh LV10 effect to destroy their monsters. To deal with this you could use something like A-Team: Trap Disposal Unit, and other cards that stop traps. If you're gonna make this deck you should include cards like Magical Mallet, and Reload, to get the cards you need faster. All of the spell cards are Quick-Play Spell Cards so this whole strategy works during your opponents Battle Phase. Required Cards: * Nightmare Archfiends * The Flute of Summoning Kuriboh (recommended) * Winged Kuriboh * Transcendent Wings * Winged Kuriboh LV10
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